Gain the creative and technical skills to succeed as a digital artist. On this Game Art degree, study fundamental game art principles alongside traditional art practice, building your expertise to contribute to a major game development project in your second and third year. You'll be studying at the No. 1 university for game design in England according to the Princeton Review, 2023, and graduate as a confident, industry-ready game artist. You'll be equipped to join one of the fastest growing sectors of the games industry where skills are in high demand. You will: Develop expertise in character, concept and environment art, gaining industry skills in 3D modelling, UV mapping, baking, composition and shading Work in one of the largest and best-equipped dedicated game-making spaces of any university in the UK Study in a studio environment with access to industry standard hardware and software Master a range of industry-standard tools used to produce game art including ZBrush, Maya, Substance Painter and Marmoset Collaborate in multidisciplinary teams, keeping the Intellectual Property (IP) of games you produce Network with industry through our guest speaker programme and end of year Games Expo
You'll study the principles of game art in the context of traditional art practice, combining subjects like life drawing and composition with digital 2D and 3D modelling. We'll also build your expertise in concept, character and environment art, agile project management, and game development pipelines and processes. Focused on industry practices, much of your learning will come from working in game development teams – devising and developing real games using real-world practices. Year one During the first year of your Game Art degree, you'll build the basic skills demanded by the industry, and learn about game artists' major roles and techniques. Working with industry-standard software, methods and processes, you'll develop your drawing skills, better understand anatomy, and apply these abilities to 3D modelling and related elements. You'll learn traditional and digital art skills – both 2D and 3D – alongside concept, environment and character art to build digital worlds and characters. Modules: Concept Art 1 Character Art 1 Environment Art 1 Concept Art 2 Character Art 2 Environment Art 2 Year two You'll grow your confidence in game art and your skills in using professional digital tools. You'll provide art assets to a collaborative project with game students of different disciplines, giving you valuable experience in an industry-style development pipeline. An additional specialist practice project lets you hone your skills in a particular area of game art and create high quality work for your portfolio. Modules World Building: Pre-production Developing Concept Art Vocabularies Developing Character Art Vocabularies Developing Environment Art Vocabularies Art Research Practice World Building: Production Portfolio Development Year three You’ll be responsible for finding your own placement, with support from the RealWORKS employability team. Choosing this option will enhance your industry experience and skills while studying. How you’ll study during your placement year You’ll spend time working in a professional context, as part of a business or organisation. This can be in one role, or up to three, and must be for a minimum of 24 weeks. You’ll develop in-demand workplace skills, deepen your insight into industry and grow your network of contacts, all of which could help you get ahead in your career after graduation. Throughout this year, you’ll develop a portfolio of work that includes critical self-reflection on what has been learned from the experience. You’ll be required to evidence your experiences, the skills you’ve learned and your professional growth. Year four With specialism, independence and professional practice at the front and centre of this year, you'll join a multi-skilled team on a game development project. Working in a studio, you'll contribute art assets using industry-standard methods and pipelines. You'll also create distinctive and polished work for your growing portfolio by working on specialist game art. We'll then help you commercialise this work and prepare you for the transition to professional life. Modules Future Skills Professional Portfolio Technical Art Practice Future of Games Major Collaboration The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.
Continuous assessment with no formal examinations. Visual, verbal and written assignments. A portfolio of personal and group project work is developed over the course of the degree to boost your employability.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
- Course code:
- Institution code:
- Campus name:
- Penryn Campus
- Campus code:
Points of entry
The following entry points are available for this course:
- Year 1
If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening. Through the award of international scholarships, we aim to support academic enrichment by encouraging diversity and excellence at Falmouth. For details of our international scholarships, and how to apply for them, please visit our website at www.falmouth.ac.uk
If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility. If you are an international applicant and require a Student visa to study in the UK, you must have a recognised English language test approved and vouched for by the University at the appropriate level. Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA http://www.ukcisa.org.uk/
Additional entry requirements
English language requirements
|IELTS (Academic)||6||An (IELTS) Academic minimum score of 6.0 overall is required, with a minimum of 5.5 in Reading, Writing, Speaking and Listening|
|Trinity ISE||A minimum of Trinity ISE II with Distinction in all four components is required.|
|Cambridge English Advanced||Level B2||A minimum on the Cambridge English scale of 169 is required|
|PTE Academic||55||A minimum score in the Pearson Academic Test of English of 55 overall is required, with a minimum of 51 in all four components.|
If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening
English language support at Falmouth
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
No fee information has been provided for this course