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Course summary

Please note that the information provided relates to the current academic year and is subject to change without notice by Sheffield Hallam University. Please check the Sheffield Hallam University website for the latest information. Course summary

  • Learn advanced creative skills and engage in experimental practice, applying stop-motion, 2D Animation and mixed techniques.
  • Specialise in your preferred animation discipline to create an advanced and distinctive animated film.
  • Produce a portfolio of project work to showcase your skills to potential employers, clients and producers.
On this course, you'll learn advanced and current techniques inspired by theoretical knowledge and experimental animation practices. You'll apply this knowledge to develop your own innovative and distinctive animation portfolio. When you graduate, you'll have the exprience you need to build your own artistic practice and collaborate with sectors that require specific creative skills. How you learn All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive. The course is taught in a studio-based environment that enables you to develop industry standard skills in relation to a wide range of different roles. You'll take part in a combination of self-directed and set project briefs, allowing you to develop your own skills while devising innovative, experimental ways of working in animation. You'll also undertake creative projects led by a process of inquiry where you perform as an artist, researcher and communicator. You learn through
  • coursework
  • portfolios
  • projects
  • written reports
  • peer critique groups
**Applied learning Networking Opportunities** You'll benefit from a programme of guest speakers, as well as various relevant networking events throughout the year. The Media Arts and Communications 'Pathways' networking event brings industry professionals from a wide range of areas in the creative sector. You have the opportunity to gain valuable insight into current industry practice, make connections with industry and arts organisations and take advantage of the various opportunities that are provided. The course also provides you with the opportunity to engage with local industry, as well as established creative media festivals and events, arts venues and galleries.

Modules

Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances. Modules studied may differ depending on when you start your course. Compulsory modules 2D Experimental Animation 30 Creative Media Masters Project 60 Creative Media Professional Practice Project 30 Creative Media Research And Development Proposal 30 Stop Motion Experimental Animation 30

Assessment method

Coursework Practical


Entry requirements

Normally an undergraduate degree at 2:2 or above, in a related field. If English is not your first language, you will need an IELTS score of 6.0 with a minimum of 5.5 in all skills, or equivalent.


English language requirements

If English is not your first language, you will need an IELTS score of 6.0 with a minimum of 5.5 in all skills, or equivalent.


Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

Currently applications for the September 2022 start of this course are only open to home students. Please see our online prospectus for further details. Please refer to our website for up-to-date information on costs and fees for both full-time and part-time postgraduate study options: https://www.shu.ac.uk/study-here
Animation at Sheffield Hallam University - UCAS