This foundation degree concentrates on the technical and artistic use of digital interactive technologies to create games and mobile apps. It provides you with access to a range of software for designing and building interactive content on multiple platforms. Computer coding forms an integral part of the course, providing the technical foundation for dynamic artistic design. You will have the opportunity to specialise in game design or app and web development as your progress through the course. The course is built around both the theoretical and practical aspects of interactive design, which will develop your skills in contemporary industry practice and technologies. This means that when you graduate, your knowledge and skills will be directly transferable to current roles within the creative media sector. Level 4 (Year 1 for full-time students) develops the underpinning knowledge and principles associated with the adventure leadership sector, for example the principles and philosophy of adventure leadership and psychology of the outdoors. Level 5 (Year 2 for full-time students) develops the foundations of understanding from Level 4 to support with the progression of more critical thinking skills such as analysing the impacts of the adventure sector and future trends and opportunities. The full-time and part-time course has one start point in September. Our students have the opportunity to work towards BCU 2 and 3 Star, UKCC Level 1 Coach, Mountain Leader and Single Pitch Award qualifications during their studies. This provides you with a broad skillset that will offer you a variety of opportunities upon the completion of your studies.
Each module is worth a specified number of credits: you take a combination of compulsory (and if available optional modules) enabling you to cover key subject knowledge while developing your own interests. For full time students a total of 120 credits will be studied in each academic year. In the majority of cases this will consist of 6 modules. For part time students it will depend on the intensity of your studies. Year One: Digital culture - 20 credits Digital skills - 20 credits Developing research and practice - 20 credits UX design - 20 credits Designing and pitching concepts - 20 credits Games or interactive development - 20 credits Year Two: Interactive narratives - 20 credits Client based brief - 20 credits Professional practice - 20 credits Sound production - 20 credits Negotiated research - 20 credits Advanced digital skills - 20 credits
There are two formal or summative assessed pieces of work for each module. Assessment methods can include written examinations and a range of coursework assessments such as essays, reports, portfolios, performance, presentations and projects. The grades from formal assessments count towards your module mark. In addition to formal assessments throughout modules of study there will be developmental (formative) assessments to support you with developing greater understanding of your progress. The majority of the course is assessed by coursework with some practical submissions and presentations.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
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Points of entry
The following entry points are available for this course:
- Year 1
Please click the following link to find out more about qualification requirements for this course
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding