User Experience (UX) Design (Online) at Falmouth University - UCAS

Falmouth University

Degree level: Postgraduate

User Experience (UX) Design (Online) (Taught)

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

Apply key principles of user-centered design to create original work. Explore how to innovate as a user experience designer on this collaborative and practical master's course. Applying the principles of design and creativity to improve user experiences, you will learn how user-centered design can be applied in areas such as the Internet of Things, creative apps, museum installations, educational technology and immersive business. This User Experience Design master's course is delivered by Falmouth's Games Academy, which has been rated no.1 for game design in England by The Princeton Review, 2023. You will: Use human-computer interaction research methods to evaluate the user's needs and improve the experiences you create Gain practical skills in how to assess artefacts and development processes in an ongoing and iterative way Learn how to produce original and creatively distinguished designs based on your own intellectual property Employ methods from experimental psychology and data science to better understand how people engage with digital products and services Practice interaction design across a range of application domains, including cybersecurity

Modules

This online UX Design course is comprised of five modules, four 30-credit modules and one 60-credit project (180 credits in total). The modules have been specifically designed to be studied in a non-linear order, with the order in which you’ll study the modules depending on when you begin the course. All modules on the course are compulsory and must be passed in order to complete the award. Development Practice (30 credits) By devising a series of small-scale creative artefacts, you'll use your existing ideas about development practice and then experiment with new approaches to challenge these ideas. This will enable you to create a personal case study, from which you can define how to expand and enrich your practice. Beyond the personal case study, you'll gain a broader sense of the contexts in which these practices are applied across disciplines. UX Design (30 credits) In this module you will leverage design methods in an experimental way to design creative and elegant user experiences. You'll learn the core principles, methods and techniques of UX design, using concepts from a range of disciplines to develop a sequence of explorative designs and interactive prototypes. You'll also learn how to apply user-centered approaches to produce artefacts that meet the requirements of end users and adhere to best practice. Co-creative Design and Development Practice (30 credits) You'll work in a multi-disciplinary team on a problem-led creative project. This will typically, but not necessarily, be a small game or creative app. You'll work together to situate, design, implement and evaluate your creative artefact. With the support of a supervisor, you'll strategically manage scope, workflow, communication roles and responsibilities. At the end, you will have pitched and produced an original artefact, based on your own intellectual property, that clearly illustrates how you can engage an audience. UX Research (30 credits) Here, you'll learn the key techniques of human-computer interaction (HCI). This is a multidisciplinary field focusing on the interaction between humans and computers. You'll refine your understanding of HCI through the specification, design, implementation and evaluation of an artefact. This is typically a small-scale experimental proof-of concept. Questions and challenges will be shaped by our partners from the digital creative industries and from fields relevant to creative technologies. This will enable you to work towards an industry-led brief. Final Major Project (60 credits) You'll work on a major research and development project, either independently or with others. This will allow you to expand and consolidate your skills of devising, developing and executing an extended development project. You can build upon your projects from other modules or develop a new specialist concept. You should finish the course with a polished project of a publishable quality. A supervisor will act as your mentor and adviser.

Assessment method

Assessment provides the course team with a means of offering tailored guidance alongside advice on how to progress knowledge and skills in key areas that relate to the course Learning Outcomes. The course team will identify your strengths and weaknesses as an individual and discuss them with you throughout your time on the course. Assessments are 100% coursework, submitted in an electronic format to the virtual learning environment, and designed to reflect professional practice. Assessment methods include: Projects Portfolios Pitches Papers


Entry requirements

An honours degree or Level 6 equivalent qualification is desirable. However, candidates without a degree or formal qualification are still encouraged to apply. If you'd like to discuss our entry requirements, speak to an advisor.


Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
User Experience (UX) Design (Online) at Falmouth University - UCAS