Gain the skills to pursue a career in software development, in the games industry and beyond Learn how to shape the games of the future by studying game development through the lens of computer science. Building upon industry-standard software, you’ll implement new tools to extend what is possible with existing engines and program games that push technical boundaries. From day one, you’ll collaborate with other students in the Games Academy – from animators through to sound designers – to develop a multidisciplinary approach with creativity at its heart. In these teams, you’ll be the one developing real-time interactive systems, fine-tuning the source code and its technical characteristics, and devising solutions to problems. You will: Study key principles of computing and related mathematical concepts, including algebra, logic, discrete mathematics, and statistics Get under the hood of video game engines like Unity and Unreal while learning a range of programming languages like C#, Python and C++ Engage with the latest technologies, including procedural content generation, to develop broadly transferable skills Blend creativity and science while developing teamwork and communication skills that are highly desired in the industry Develop an 'optimisation mindset' by learning to work within platform constraints Make games collaboratively with artists, animators, composers, designers, writers and other programmers Study on a course accredited by The Chartered Institute for IT
You'll concentrate on programming in multiple languages, including C++, as well as software engineering, project management and technology. By studying industry-level software development methods, and focusing on collaboration, creativity and enterprise, you'll equip yourself to make and sell original games. Year One: Beginning with an introduction to programming, you’ll learn the basics of computing using Python. We’ll support complete beginners as we go through the standards for collaborative software development, helping you apply what you’ve learned to a small team-based exercise. You’ll then embark on your first multi-disciplinary game development project alongside artists, animators, composers, designers, and writers. This project gives you a practical understanding of game engineering processes and game engine architecture - typically using either C++ in Unreal 4, or C# in Unity. Throughout the year, you'll work individual creative computing projects into your games. These projects typically involve procedural content generation and physical computing, reflecting our research strengths. Modules Principles of Computing Digital Creativity Development Foundations Data Fundamentals Individual Programming Project Multidisciplinary Teamwork Year Two: You’ll focus on developing your specialism in computing for games and collaborate with students from across the Games Academy to design and build a product. You’ll explore key principles in computational mathematics, as well as delving into more complicated game development concepts in advanced game programming and artificial intelligence. Modules Advanced Game Programming Computational Mathematics World Building: Pre-production World Building: Production Collaboration Year Three: In your third year, you’ll develop greater intellectual freedom and further your specialism in computing for games. You’ll then harness these skills to conduct your own individual research and development project under the supervision of a subject-matter specialist. This will provide you with the space to realise a substantial computing artefact of your own and apply scientific research methods to find cutting-edge insights into a topic of your choice. Complementing this is a major collaboration, in which you’ll work in multi-skilled teams to produce an innovative digital product or service based on your own intellectual property. Modules Graphics & Simulation Research & Development: Proposal Future Skills Research & Development: Dissertation Major Collaboration The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.
Coursework assessment with no formal examinations. Portfolios, projects, pitches and papers.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
- Course code:
- Institution code:
- Campus name:
- Penryn Campus
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Points of entry
The following entry points are available for this course:
- Year 1
- Year 2
If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening. Through the award of international scholarships, we aim to support academic enrichment by encouraging diversity and excellence at Falmouth. For details of our international scholarships, and how to apply for them, please visit our website at www.falmouth.ac.uk
If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility. If you are an international applicant and require a Student visa to study in the UK, you must have a recognised English language test approved and vouched for by the University at the appropriate level. Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA http://www.ukcisa.org.uk/
Additional entry requirements
Applicants should have GCSE Mathematics Grade 4 (C), or equivalent.
English language requirements
|IELTS (Academic)||6||An (IELTS) Academic minimum score of 6.0 overall is required, with a minimum of 5.5 in Reading, Writing, Speaking and Listening|
|Trinity ISE||A minimum of Trinity ISE II with Distinction in all four components is required.|
|Cambridge English Advanced||Level B2||A minimum on the Cambridge English scale of 169 is required|
|PTE Academic||55||A minimum score in the Pearson Academic Test of English of 55 overall is required, with a minimum of 51 in all four components.|
If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening
English language support at Falmouth
The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
No fee information has been provided for this course
Additional fee information
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