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Course summary

Gain the skills to pursue a career in software development, in the games industry and beyond Study game development through the lens of computer science on this Computing for Games degree. Building upon industry-standard software, you’ll implement new tools to extend what’s possible with existing engines and program games that push technical boundaries. Working in multidisciplinary teams, you’ll be the one to develop real-time interactive systems, fine-tune the source code and its technical characteristics and devise solutions to problems. You'll be studying at the No. 1 university for game design in England according to the Princeton Review, 2023. You will: Study key computing principles and related mathematical concepts, learning how to apply these to your own technical work Get under the hood of video game engines like Unity and Unreal, learning a range of programming languages like C#, Python and C++ Engage with the latest technologies, including procedural content generation, to develop broadly transferable skills Blend creativity and science while developing teamwork and communication skills that are highly desired in the industry Gain an ‘optimisation mindset’ by learning to work within platform constraints Make games with artists, animators, composers, designers, writers and other programmers, developing teamwork and communication skills Study on a course accredited by The Chartered Institute for IT

Modules

You'll concentrate on programming in multiple languages, including C#, Python, and C++, as well as software engineering methods, agile project management, and versioning techniques. By studying industry-standard methods, and focusing on collaboration, creativity and enterprise, you'll learn how to build and sell original games. Year One: Beginning with an introduction to programming, you’ll learn the basics of computing using Python. We’ll support complete beginners as we go through the standards for collaborative software development, helping you apply what you’ve learned to a small team-based exercise. You’ll then embark on your first multi-disciplinary game development project alongside artists, animators, composers, designers, and writers. This project gives you a practical understanding of game engineering processes and game engine architecture - typically using either C++ in Unreal 4, or C# in Unity. Throughout the year, you'll work individual creative computing projects into your games. These projects typically involve procedural content generation and physical computing, reflecting our research strengths. Modules Principles of Computing Digital Creativity Development Foundations Data Fundamentals Individual Programming Project Multidisciplinary Teamwork Year Two: You’ll focus on developing your specialism in computing for games and collaborate with students from across the Games Academy to design and build a product. You’ll explore key principles in computational mathematics, as well as delving into more complicated game development concepts in advanced game programming and artificial intelligence. Modules Advanced Game Programming Computational Mathematics World Building: Pre-production World Building: Production Artificial Intelligence and Machine Learning Year Three: In your third year, you’ll develop greater intellectual freedom and further your specialism in computing for games. You’ll then harness these skills to conduct your own individual research and development project under the supervision of a subject-matter specialist. This will provide you with the space to realise a substantial computing artefact of your own and apply scientific research methods to find cutting-edge insights into a topic of your choice. Complementing this is a major collaboration, in which you’ll work in multi-skilled teams to produce an innovative digital product or service based on your own intellectual property. Modules Graphics & Simulation Research & Development: Proposal Future Skills Research & Development: Dissertation Major Collaboration The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

Assessment method

Coursework assessment with no formal examinations. Portfolios, projects, pitches and papers.


How to apply

Application codes

Course code:
I610
Institution code:
F33
Campus name:
Penryn Campus
Campus code:
P

Points of entry

The following entry points are available for this course:

  • Year 1
  • Year 2

International applicants

If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening. Through the award of international scholarships, we aim to support academic enrichment by encouraging diversity and excellence at Falmouth. For details of our international scholarships, and how to apply for them, please visit our website at www.falmouth.ac.uk

Entry requirements

Qualification requirements

If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility. If you are an international applicant and require a Student visa to study in the UK, you must have a recognised English language test approved and vouched for by the University at the appropriate level. Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA http://www.ukcisa.org.uk/

Additional entry requirements

Interview

Other

Applicants should have GCSE Mathematics Grade 4 (C), or equivalent.


English language requirements

TestGradeAdditional details
IELTS (Academic)6An (IELTS) Academic minimum score of 6.0 overall is required, with a minimum of 5.5 in Reading, Writing, Speaking and Listening
Trinity ISEA minimum of Trinity ISE II with Distinction in all four components is required.
Cambridge English AdvancedLevel B2A minimum on the Cambridge English scale of 169 is required
PTE Academic55A minimum score in the Pearson Academic Test of English of 55 overall is required, with a minimum of 51 in all four components.

If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening

English language support at Falmouth

https://www.falmouth.ac.uk/international/english-language-support


Unistats information

Operated by the Office for Students
No data
Student satisfaction
74%
Employment after 15 months (Most common jobs)
85%
Go onto work and study

The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Computing for Games at Falmouth University - UCAS