Advanced 3D Game Art - Distance Learning at Buckinghamshire New University - UCAS

Course summary

If you have an undergraduate degree, some industry experience or a genuine love for 3D Game Art, you could take your career to the next level, with this advanced course. Upon graduation you’ll have a high-standard showreel to help you join this ever-growing industry. Why study at Buckinghamshire New University? This course will offer you the chance to focus on creating high quality game art. During your time with us you will be supported by knowledgeable lecturers and industry professionals while also taking advantage of our excellent resources. The standard of animation and game art at BNU is very high and this is reflected in the proportion of our students who go on to work successfully in the industry afterwards. We also run small classes which ensures that students gain meaningful access to our tutors. You’ll also be invited to join additional online groups where you will be able to meet the other students taking our animation, visual effects, game art and visualisation courses, both MA and BA, online and attendance. These help to foster a sense of community and are also places where extra-curricular collaborative projects, such as game jams, take place. You will also be able to meet our alumni in these broader forums. All forums are moderated by the lecturers. What facilities can I use? You’ll have access to our virtualised computer system which will provide you with all the necessary hardware power to complete the course no matter where you are based. Our licences can also be accessed and used on your own machines by using our AppsAnywhere service. Software you can access includes:

  • Maya
  • ZBrush
  • Nuke
  • Mari
  • Substance Suite
  • Marvellous Designer
  • Adobe Creative Suite
  • Cinema 4D
  • Redshift Renderer
  • Shotgun
  • Houdini
  • Houdini Engine
  • Unreal Engine
  • Megascans Asset library
  • Advanced Skeleton
  • Ziva
What will I study? On this degree you will cover abroad range of topics, from researching into the field of game art, looking at both historical and contemporary practice to generating ideas derived from your findings, we will help you grow your skillset. After your initial research, you’ll create a small original sample game art of your own derived from your research work which will help to establish and personalise the overall direction of your studies and practice. You’ll then look in depth at character creation and game environments which make up the bulk of the artwork of a 3D game. This degree is aimed at learners who have already mastered animation tools to a good extent, and are looking to focus their efforts on creating professional standard work that is highly creative and expressive. Preproducing and producing a completed game art project comprises the rest of the course. This will cover areas such as:
  • modelling
  • rigging
  • animation
  • texturing
  • lighting
  • game engines
The preproduction phase will help you to explore technical and artistic challenges and prepare to enter the production phase in which you will create your final major project.  How will I be taught? You’ll be given access to synchronous sessions each week with a lecturer who will be online throughout the session. Normally these will begin with a group seminar and then break into 1:1 sessions. Sometimes these seminars will be used for presentations and review, in a manner that mimics the dailies process in industry. In addition to this there will be some lecture content made available by video to help guide you through the unit. You'll use an online learning platform, where you work through a set of recorded lectures which will be an average of 10 minutes long. You will be able to submit your work for asynchronous formative review which will be delivered as a video commentary on your work.


Year One Core Research Experimentation Character Creation: Preproduction Character Creation: Production Game Environments: Preproduction Game Environments: Production Production Project

Assessment method

This course will be delivered through lecturers, group sessions and 1:1s with tutors. You’ll also take part in a range of workshops, talks and lecturers with current industry professionals. In class, you’ll be challenged to defend your storytelling choices in front of the group, as well as assessing other learners’ work, helping you to become aware of the importance of cultivating your own artistic voice. During workshops, you’ll have the chance to work on projects to dight details and have regular ‘dallies’ sessions, mirroring industry practice. You will attend classes each week with a lecturer over the full 10 weeks of the modules except for the final production project. During these sessions, you will have the opportunity to ask questions to the lecturers and get answers and feedback. Normally these will begin with a group seminar and then break into 1:1 sessions where you will have the opportunity to discuss your individual progress. You will be able to submit your work for asynchronous formative review which will be delivered as a video commentary on your work. Each week you will be set a task related to the weekly content or be working towards your own project objective as agreed with the lecturers. You will be able to complete your work using the hardware at the university and will also be able to access the Bucks Anywhere service, which provides remote access, from any location, to a catalogue of University software applications for learners using personal or BNU devices. You will also be able to remotely access our VDI, which is a powerful computer that will give you access to all the software relevant to the course. This will enable you to work as and when suits you outside of the scheduled hours You will also be expected to join a closed online group where you will be able to discuss the work and ask questions throughout the week. It is expected that both lecturers and learners will contribute and answer questions. This will also be a place for you to post work for peer discussion and review. We encourage you to enter competitions, which will challenge you to produce your best work, and access feedback on your works in progress. We also run a monthly art challenge and provide additional life drawing classes, including online. You will create detailed and complex projects which you will then present for assessment. During the presentation you will be expected to discuss and critically evaluate your output and production processes. You will be expected to make interim presentations for formative feedback and to ensure work is proceeding on track. You will be expected to keep a formal learning journal of your progress as a source of notes for the final presentation. This will contain not only your progress but also your research and concept work.

Qualified teacher status (QTS)

To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:

  • Course does not award QTS

How to apply

International applicants

For information about applying to Buckinghamshire New University as an International applicant, please visit

Entry requirements

We look for students with a minimum of 2:2 degree classification from an animation degree programme or from a related discipline. We also accept applications on an individual basis and will consider industry professionals who have developed the right skills through work. All students will need to submit an online portfolio of work to support their application. We also ask prospective students for an interview - either face-to-face, phone or online.

Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

For Fee information, please visit our website:

Sponsorship information

Buckinghamshire New University offers a range of bursaries and scholarships. For more information, please visit

Advanced 3D Game Art - Distance Learning at Buckinghamshire New University - UCAS