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Creative Technology at Middlesex University - UCAS

Course options

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

Technology is becoming increasingly important to art, design and culture and the skills associated with the once-separate creative and technical worlds overlap more and more. This is a highly practical course with an emphasis on collaboration and experimentation. You will benefit from your lecturers creative, academic and technical expertise, and you'll be encouraged to step out of your comfort zone and tackle something new. This is a highly practical course with an emphasis on collaboration and experimentation. You'll work with your peers on group projects and in the past students have made an interactive cushion, explored Kinect hacking, created apps and designed an interactive breakfast table that showed the news. Never mind thinking outside the box – you'll be inventing 1,001 new things to do with it. You'll benefit from the cutting-edge facilities in our £80 million Art, Design and Media building, which is equipped with TV, radio and sound studios, workshops for digital image processing and a digital publishing suite. You will have access to cutting-edge haptic technology, a graphics, and a games programming laboratory, and you'll have the chance to use the Human Interactive Systems Laboratory, a centre of research into haptic technology, as well as the Lansdown Centre for Electronic Arts. We welcome students from any background onto this course– it's an unusual opportunity for students with diverse skills to work together, and it's this variety that gives it so much character.

Modules

Working with the Creative Industries (30 credits) - Compulsory Collaborative Projects and Creative Technical Practice (60 credits) - Compulsory Final Project (60 credits) - Compulsory Directions in Creative Technology and Digital Media (30 credits) - Compulsory

Assessment method

Although there are no exams you will be assessed via coursework. This will include practical projects, both individual and group, written analyses of real-life projects or products, business plans, project proposals, presentations and pitches. Some of this assessed work will be done in groups.


Entry requirements

2:2 (hons degree) or equivalent qualification


English language requirements

TestGradeAdditional details
IELTS (Academic)6.5With at least 6.0 in each component
TOEFL (iBT)87With at least 21 in listening & writing, 22 in speaking and 23 in reading
PTE Academic58With at least 51 in all components

Fees and funding

Tuition fees

EU £84* Credit
England £57* Credit
Northern Ireland £57* Credit
Scotland £57* Credit
Wales £57* Credit
Channel Islands £57* Credit
International £84* Credit

*This is a provisional fee and subject to change.

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Creative Technology at Middlesex University - UCAS