Once you already have a good CGI foundation, either from our own 3D CGI Foundation Degrees, (See UCAS Course code: G453), or CGI courses such as FdSc, FdA and HND at other institutions, this top-up course gives you the chance to develop specialist skills and a high level of creative awareness. This course aims to develop and nurture up-to-date talents that will help your future career progress quickly. Our assessment is all coursework based and we operate in a studio environment with small groups of typically 12-15 students. Art is taught throughout, whatever your level, to encourage creativity and visual communication. There is an individual project element to every year which helps you build a good portfolio for future interviews. Our Industry Partners are heavily involved in the course, providing some of our assignment briefs, feedback on presentation panels and guest lectures as well as being influential in the design and development of the course content. This means you get the most up-to-date career-relevant input possible. We offer excellent facilities with 5 hi-spec computer suites with the latest versions of industry standard software and cutting edge resources including two inertial motion capture suits, a hand-held 3D laser scanner, photogrammetry equipment, a green studio and 340-core render farm – all of which are incorporated in our coursework and available to students for use in projects. Course Content On this course you will be encouraged to develop specific skills in one of two areas, Architectural Visualisation or 3D Character Design and Animation, as well as developing a high level of technical knowledge and creativity through a major piece of project work. Architectural Visualisation options will bring a deeper understanding of architectural styles and structural requirements as well as image composition, photography and colour to ensure you have a fully rounded approach to image creation. This will be complemented by technologies such as virtual reality and game engine visualisation methods which are emerging into the arch vis field, and large scene capture techniques for scanning buildings and cities. Character Design and Animation options will develop your ability to apply anatomical knowledge to 3D character models as well as creating extra depth to characters with back-stories and the use of silhouettes as emotive triggers - important principles for character designers. You will use the most current techniques for converting character ideas into fully animatable characters including digital sculpting, retopology, photogrammetry and 3D scanning. BSc Units - Level 6 Project 3 Evaluative Research Data Capture Visual Production and VFX Organic and Technical Animation or Architectural Visualisation Techniques Whilst every effort is made to ensure the accuracy of the programme specification, the information is liable to change to take advantage of exciting new approaches to teaching and learning as well as developments in industry.
BSc Units - Level 6 Project 3 Evaluative Research Data Capture Visual Production and VFX Organic and Technical Animation or Architectural Visualisation Techniques
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
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Points of entry
The following entry points are available for this course:
- Year 1
Normally students must achieve 60% as the mean final mark for their second year of study on a Foundation Degree. Applications from those holding relevant equivalent HND or Foundation degree awards and with relevant industrial experience will also be considered. Evidence of Level 2 Maths and English will also be required. All applicants will be interviewed in order to assess their suitability to study at Honours level.
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
|Northern Ireland||£6750||Year 1|