Whether you’re interested in games, electronic music, digital art or creative technology, this programme will prepare you for technology-focussed work, and coding in the creative industries. This degree helps you develop the fullest range of technical skills for the creative industries, preparing you as a programmer for jobs in games, web, mobile visual effects, social media, and digital advertising. Create your own projects The degree is hands on and practical from the start. You’ll be creating your own games, mobile apps, digital artworks, and web applications. By working on practical projects throughout your degree, you will build a relevant skillset for your future career. Industrial placement year You will also have the option to take an industrial placement year after the second year– an invaluable experience which enhances your career prospects. By the end of your degree you will have built a portfolio of work to kickstart your career in the creative industries. Learn skills for the creative industries We will teach you the skills you need to become a technology-led creative, but you don’t need to know how to code before you start. We begin from the basics and bring you up to a professional level over the course of your degree. You will program in multiple languages, use industry-standard tools, learn about graphics and sound programming, computational art, and web development. You will also develop professional working practices such as design documentation, testing cycles, issue tracking, and version control. After your degree This highly versatile degree prepares you for a range of careers in technology. Our graduates have gone on to work in areas such as machine learning, digital public art, digital advertising, user interface design, music technology, film/tv special effects and post production, and software engineering. This course is also a pathway into Masters-level study in a variety of computing disciplines. Please note the BSc Creative Computing only accepts applications for first year entry.
From the start of your degree, you’ll be developing your own creative projects, which will increase in scale and ambition. As your degree progresses, you will personalise your studies by choosing from our range of option modules, including physical computing, artificial intelligence, virtual and augmented reality, machine learning, and digital performance. You will learn creative thinking and design techniques by studying topics such as generative drawing and user-centred design, and will also develop key professional skills such as teamwork, project pitching, and project management. Year 1 - compulsory modules Introduction to Programming Front End Web Creative Computing Project 1 Designing Digital Interactions Numerical Mathematics Graphics 1 Sound and Signal 1 Generative Drawing Year 2 - In your second year, you will take four compulsory modules, one of which is a second Creative Computing Project, and option modules. C++ for Creative Practice Perception and Multimedia Computing Dynamic Web Applications Creative Computing Project 2 Year 2 option modules Physical Computing Graphics 2 Extended C++ Sound and Signal 2 Optional placement year Our degrees include an optional industrial placement year between the second and final year of study. You will be responsible for securing a placement, but we can support you through this process. Although we encourage you to take the opportunity of a placement year, you can also complete your degree in a straight three years. Year 3 (or Year 4 with work placement) You will take two compulsory modules, and choose option modules from a list approved annually by the department. Advanced Audio-visual Processing Final Project in Creative Computing Please note that due to staff research commitments not all of these modules may be available every year.
You’ll be assessed by a variety of methods, depending on your module choices. These include coursework, examinations, group work and projects. If you opt for an industrial placement year, your placement tutor will assess your work. If you complete the placement year successfully, you earn the endorsement 'with work experience' on your degree certificate.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Points of entry
The following entry points are available for this course:
- Year 1
If you do not have a Science or Mathematics-based A-level or equivalent, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.
English language requirements
|IELTS (Academic)||6||With no element lower than 5.5|
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
No fee information has been provided for this course
Additional fee information
Goldsmiths, University of London
Course contact detailsVisit our course page
020 7078 5300
020 7919 7850
020 7078 5300