Creative Computing at Goldsmiths, University of London - UCAS

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

Whether you’re interested in creative coding, digital art, electronic music, or app and games development, this programme will prepare you for a technology-focused career in the creative industries. Why study BSc Creative Computing

  • BSc Creative Computing helps you develop the creative, technical and critical thinking skills essential for a career in creative technology and related areas – whether you're interested in app and games development, audio-visual effects, social media, digital art or digital advertising.
  • You’ll learn creative technology skills from the ground up. You don't need to know how to code before you join the course: we begin with the basics and build you up to a professional industry standard.
  • We’ll teach you multiple coding languages, covering areas such as graphics and sound, physical computing, creative AL and full-stack web development.
  • The degree will nurture your development not just as a technical expert, but also as a creative thinker, allowing you to learn and explore through a combination of technology and imagination.
  • This degree is hands-on and practical from the start. You’ll create your own games, apps, digital artwork and interactive music systems. By working on practical projects throughout your degree you’ll build a relevant skillset for your future career.
  • In your third year, you'll have the opportunity to undertake a year-long industry placement (making this programme four years full-time, or six years part-time). This gives you valuable experience to build confidence and contacts, further develop your skills and industry insight, and enhance your career prospects.

Modules

From the start of your degree, you’ll be developing your own creative projects, which will increase in scale and ambition. As your degree progresses, you will personalise your studies by choosing from our range of option modules, including physical computing, artificial intelligence, virtual and augmented reality, machine learning, and digital performance. You will learn creative thinking and design techniques by studying topics such as generative drawing and user-centred design, and will also develop key professional skills such as teamwork, project pitching, and project management. Year 1 In your first year, you'll take the following compulsory modules: Introduction to Programming Front End Web Designing Digital Interactions Graphics 1 Sound and Signal 1 Creative Computing Project 1 Identity, Agency & Environment 1 Identity, Agency & Environment 2 Year 2 In your second year, you will take the following compulsory modules: Creative Embedded Systems Dynamic Web Applications Creative Computing Project 2 You'll then have the opportunity to choose from the following optional modules, or an option from across the Department of Computing. Data Programming for Artificial Intelligence Generative Drawing Creative Game Engine Development Graphics 2 Sound and Signal 2 Audio for Games and Immersive Experience The Goldsmiths Elective Goldsmiths’ Social Change Module Optional placement year Our degrees include an optional industrial placement year in your third year of study. You'll be responsible for securing a placement, but we can support you through this process. The industrial placement year is a great opportunity for you to gain work experience, build confidence and contacts, develop your skills and industry insight, and enhance your career prospects. You'll be supported throughout your placement year by a placement tutor, who will provide you with guidance and liaison between you and your employer. Although we encourage you to take the opportunity of a placement year, you can opt not to do a placement and move straight into your final year of study. Year 3 (or Year 4 with work placement) You'll complete final projects and take optional modules from a list provided annually by the department. Final Project in Creative Computing Prototype Final Project in Creative Computing Please note that due to staff research commitments not all of these modules may be available every year.

Assessment method

You’ll be assessed by a variety of methods, depending on your module choices. These include coursework, examinations, group work and projects. If you opt for an industrial placement year, your placement tutor will assess your work. If you complete the placement year successfully, you earn the endorsement 'with work experience' on your degree certificate.


How to apply

Application codes

Please select a course option – you will then see the application code you need to use to apply for the course.

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

If you do not have a Science or Mathematics-based A-level or equivalent, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.


English language requirements

TestGradeAdditional details
IELTS (Academic)6With no element lower than 5.5

Student Outcomes

Operated by the Office for Students
55%
Employment after 15 months (Most common jobs)
90%
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

To find out more about fees and funding, please check our undergraduate fees guidance or contact the Fees Office https://www.gold.ac.uk/ug/fees-funding/
Creative Computing at Goldsmiths, University of London - UCAS