Course summary
As a composer you’ll find more work by being flexible and, as the game industry grows, you’ll find more projects that are able to compete with the blockbuster movie industry. This course equips you with the creative and technical skills to tackle a wide range of film and television projects from feature films to animation, as well as teaching you the technical and creative skills needed to succeed in the rapidly expanding world of video game music. During this comprehensive Master of Fine Arts degree course, you will cover the skills taught in both our MA Composing for Video Games and MA Professional Media Composition degree courses. Video games are now a huge sector in the entertainment industry, closely followed by film and television. This course addresses the core composition skills needed to compete in any industry whilst giving you comprehensive training needed to work at a professional level in both video games and linear media music. On this course, you will learn:
- To write linear music for feature films, television, animation, as well as game cutscenes and cinematics.
- To write dynamic music for video games required for interactive gameplay driven by the player’s choices
- To produce professional quality demos and sampled mockups
- Collaborative and remote working skills, which are vital in such a connected global industry.
- To use Wwise to implement your music interactively in fully functional Unity games, many specially designed or licenced for the course - including commercial releases.
- The technical aspects of writing to picture, including spotting the film, working with hit points and markers, and responding to feedback by professional composers.
Modules
Students will complete these core modules: Writing In Styles Writing To a Brief Research Skills & Critical Reflection Scoring To a Picture Foundations Of Game Music & The Moving Image Creating Interactive Music Systems *Elective 1 Adaptive Music *Elective 2 Final Major Project or Dissertation *Here students will have the option of tailoring the course to their own needs. You can pick one module from the following: Music Editing Advanced Composition Contemporary Game Composition FMOD Game Audio Technologies Composing for Drama Sampled Orchestration Composition: Telling Stories Musical Sound Design Career Development for Sound Designers Career Development for Musicians
Assessment method
For the vast majority of the course, you will be entirely graded on your practical ability. All assignments come with written write-ups where you will detail your approach. Each module will have at least one 'Formative' assignment, which is considered research and practice for the final 'Summative' assignment, which will be your final grade for that module. All Summative assignments are marked at least twice.
Entry requirements
Applicants are required to have successfully completed an undergraduate degree in any subject. A limited number of places are available for non-degree holders (See website for more details).
Fees and funding
Tuition fees
No fee information has been provided for this course
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Sponsorship information
ThinkSpace Education tries to provide exceptional value to all students both in the UK and the rest of the world. Our fee structure is extremely competitive and, as such, does not allow us as much room for bursaries or scholarships as some providers. However, on occasion, we do award part scholarships to exceptionally talented applicants, particularly those from disadvantaged or under-represented groups, to help them fulfil their potential. If you would like to be considered, please make this clear in your application by filling in the accompanying 'Bursary Application Form'.
Provider information
ThinkSpace Education
119 Third Avenue
Almodington
Chichester
PO20 7LB