Course summary
This course is currently taught by Confetti, but from September 2025 will be taught by the Nottingham School of Art & Design (NSA&D). Course content and learning outcomes will not change This Games Art foundation degree is designed for those who want a career in the growing games art industry. The game artist creates the visual elements of an interactive computer game, crafting assets like 2D graphics, 3D characters and environment models, surface textures and user interface components. A game artist may also be involved in conceptualising ideas to help communicate the proposed visual elements during the pre-production phase. This game art degree will give you the opportunity to experience a range of techniques and software used in the games industry, whilst developing specialist skills to support career goals within your chosen art role. On this course you'll study at our brand new digital media hub - Confetti HQ; Industry Spec Workstation PC’s Specialist software including Unreal Engine 4, Autodesk Suite (3DS Max, Maya, Mudbox), Adobe Creative Suite, Zbrush, Quixel 2.0 Wacom Cintiq 13HD Touch Tablets Foley Recording Room Audio Production and Recording Equipment Games Consoles
Modules
Year 1 Concept Art for Games (100 Credit Points) This module introduces you to the principles of drawing and visualisation that form the fundamentals required for a career as a games artist. You will study idea generation and concept development and its essential use within a games development pre-production stage. You will develop and refine your game art drawing skills from observation and imagination using both traditional hand drawn techniques and digital processes. The aim is to develop a visual language that will allow you to record information for future development of game art concepts. On completion of your exploration you will refine your concepts by developing them through 2D and 3D digital processes. This module will introduce the use of 2D digital software and 3D modelling and sculpting software to create visual concepts to relevant industry standard specifications. Games Art Critical Studies (20 Credit Points) An understanding of the context of art and design is vital in the creation of games art assets and concepts. This module aims to provide you with the underpinning knowledge of art and design theory and historical context and how it will impact your professional practice within the modern games industry. You will look at both contemporary and historical art and design and its global impact socially, ethically and economically. You are encouraged to investigate and research a broad range of art, games genres and the wider creative media industries (design, film, animation, illustration, graphic novels) and your research will be presented through your research journal and case study on art style within games. On completion of your studies you will be able to deconstruct modern video games and critically analyse their design in terms of aesthetics. This module also aims to develop your understanding of the importance of the role of the audience within the games industry and how, as an artist, you are responsible for considering the ethical and social context surrounding the creation of games art for commercial release. Year 2 Games Art Production (100 Credit Points) This module aims to build your knowledge and technical skill in the production of game art assets for computer games. You will study the integration of concept art within the computer games production pipeline and its value as part of the development of 2D and 3D art assets. Game art processes taught will include 2D digital software techniques, 2D to 3D workflow and the creation of graphical elements including GUI and HUD creation. This module will further develop and consolidate your technical knowledge of 2D and 3D visual theory and practice that was initiated in the Concept Art for Games module in year one. This year, you will be introduced to modelling and sculpting techniques specific to the design of 3D game environments including industry standard workflow techniques and pipelines. The techniques taught will be relevant towards the integration of these assets into an industry standard games engine. This will result in you producing innovative environment designs for use within your industry portfolio. You will be expected to undertake efficient coordination of resources and effective deployment of technology in order to create refined art assets intended for a prescribed professional purpose. You will be required to evaluate your own game art, assess its appropriateness for use within a commercial production and evaluate its suitability in informing your concept’s target audience. Industry Practice (20 Credit Points) During this module you will undertake appropriate self-directed projects, working collaboratively on creative work, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in the creative industries.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- I630
- Institution code:
- N91
- Campus name:
- Confetti - Nottingham
- Campus code:
- 4
Points of entry
The following entry points are available for this course:
- Year 1
Entry requirements
Qualification requirements
UCAS Tariff - 64 points
A level
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016) - MPP
Access to HE Diploma
Pearson BTEC Level 3 National Diploma (first teaching from September 2016)
Pearson BTEC Level 3 National Extended Certificate (first teaching from September 2016)
GCSE/National 4/National 5
T Level
We also consider equivalent qualifications and combinations. Please contact Nottingham Trent University Admissions team for further information.
Student Outcomes
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
Tuition fees
No fee information has been provided for this course
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Nottingham Trent University
50 Shakespeare Street
Nottingham
NG1 4FQ