Course options

Make sure you check on the university, college or conservatoire website for any updates about course changes as a result of COVID-19.

Course summary

Year 0 in games development encourages creativity, imagination and new ways of making, thinking and documenting. If you are not quite ready for year one of our three year undergraduate degree then this course is for you. Year 0 in games development is not a standalone course, it is the first stage of a full bachelor’s degree and once successfully completed you will be able to progress smoothly into our BA (Hons) Games Development. Throughout the course, you'll have access to industry opportunities and engage in well-defined industry skillsets. You'll learn game engine technologies, scripting, production methodologies, game design fundamentals, and team working. You'll also gain a conceptual understanding of the range and skills involved in animation and games development, with the chance to specialize in one of the core disciplines: games art, technical design, or design & production. The course is designed using a Universal Design for Learning framework, making it accessible for all students. You'll have multiple options for engagement, representation, and action and expression, allowing you to learn in the way that suits you best. What sets this course apart is the "games first" approach, which puts making at the center of teaching. You'll have the chance to engage with wider elements of games culture and practice, encouraging creative and innovative outcomes to a broad range of industry briefs. Join us and develop your own practice in a supportive and critical environment, with a focus on team building and self-efficacy. Why study this course?

  • Games-first approach, putting making at the centre of teaching
  • Truly understand the needs and desires of computer games players
  • Flexibility to specialise in your favourite games development discipline
  • Build a critical language and understanding of games development
  • Develop a diverse understanding of games technologies.
Career pathways You will graduate with strong concept skills and technical expertise. Graduates work in areas such as typography, editorial design, packaging, information design, wayfinding, exhibition design, user experience and user interface design, art direction and design strategy. For more information, please visit our website.

Modules

You'll explore game engine technologies, games culture and practice, game design fundamentals, work with a range of briefs across tabletop, mobile, console and computer, explore different roles within the industry and how gaming stories are told and delivered. For more information, please visit the course page on our website.

Assessment method

You will be continually assessed throughout the course using a variety of methods including games development, blogs, reports presentations, and evidence of experimentation and research. Each module has a Formative and a Summative assessment point, where feedback and advice are provided to develop and complete projects and a final grade is awarded. For more information, please visit our website.

Qualified teacher status (QTS)

To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:

  • Course does not award QTS

How to apply

Application codes

Course code:
I601
Institution code:
R06
Campus name:
Main Site
Campus code:
-

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

Students will also be expected to possess five GCSEs (grade C/4 or above) or equivalent (including English) .

Additional entry requirements

Portfolio

Please see our website for advice on how to prepare your portfolio and sketchbook or showreel : - https://www.ravensbourne.ac.uk/study-here/undergraduate/your-interview-and-portfolio/

Interview

You will be invited to a friendly online interview which you must pass in order to successfully gain entry to this programme.


English language requirements

TestGradeAdditional details
IELTS (Academic)5.5IELTS 5.5 overall with 5.5 in each subtest.
TOEFL (iBT)72TOEFL IBT with 72 points overall including minimum Reading 18, Listening 17, Speaking 20, Writing 17
PTE Academic42PTE Academic or SELT: 42 overall with minimum 42 in each subtest.
Trinity ISEPassTrinity College London - B2 SELT ISE II. Pass Overall with Pass in each component.

Please view our website for full English Language requirements and options. If you have any questions please email [email protected]

Ravensbourne English Language Requirements

https://www.ravensbourne.ac.uk/international-students/how-apply/english-language-requirements


Unistats information

Operated by the Office for Students
No data
Student satisfaction
85%
Employment after 15 months (Most common jobs)
90%
Go onto work and study

The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
Channel Islands £9250 Year 1
Republic of Ireland £9250 Year 1
EU £16500 Year 1
International £16500 Year 1

Additional fee information

*All fees shown are proposed for 2023/24 academic year and are subject to change.
Games Development with Year 0 at Ravensbourne University London - UCAS