Music Technology at University of Portsmouth - UCAS

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

This is a Connected Degree Portsmouth is the only University in the UK with the flexibility to choose when to do an optional paid placement or self-employed year. Either take a placement in your third year, or finish your studies first and complete a placement in your fourth year. You can decide if and when to take a placement after you've started your course. Overview Our BSc (Hons) Music Technology degree course will help you lay the groundwork for a rewarding career in the music industry as a creative or technical producer. You’ll learn how to engineer and produce music and sound using professional studio hardware and software, experiment with innovative practices and emerging technologies – including artificial intelligence (AI) – and through collaboration and project work, you’ll develop transferable skills that can be applied beyond your degree. Course highlights

  • Familiarise yourself with industry-level studio equipment – including a 7.1 Genelec surround sound studio and Oakley Modular synthesisers
  • Create live installations and performances using sensors and alternative controllers
  • Develop original software tools for music and sound
  • Demonstrate your expertise with industry-standard applications to professionals by earning Avid Pro Tools and Audiokinetic Wwise-110 certifications
  • Gain valuable industry experience and knowledge by taking an optional placement – either with a company or as self-employed
  • Catch the eyes and ears of the public and potential employers by displaying your work at our annual Graduate Show
Careers and opportunities Music technology’s a continually developing field that’s fundamental to many areas of the creative industries, including television, film, animation, computer games, and digital media. The experience you get on this course means you'll be ready to use the latest technology and equipment available to employers, giving you a head start over others when it comes to applying for jobs. You can also continue your studies at postgraduate level. Graduate areas Areas you could work in include:
  • visual media
  • computer games
  • audio programming
  • music studio work
  • education
Graduate roles Job roles you could work in include:
  • composer
  • sound designer
  • audio/software developer
  • musical technician
  • studio manager
  • studio engineer
  • music teacher/lecturer
  • game audio professional (composition and sound design)
Whatever comes next after your studies, our Careers and Employability service will give you support and advice for up to 5 years after you graduate.

Modules

Year 1 Core modules

  • Composing Through Technology (20 credits)
  • Creative Computing for Music and Sound (20 credits)
  • Music in Context (20 credits)
  • Sound Design (20 credits)
  • Studio Recording Fundamentals (20 credits)
  • Studio Recording Practice (20 credits)
Year 2 Core modules
  • Applied Music Technology Project (20 credits)
  • Creative Research and Project Initiation (20 credits)
Optional modules
  • Acoustics and Studio Design (20 credits)
  • Audio Programming (20 credits)
  • Composition Portfolio (20 credits)
  • Creative Technologies Study Exchange (60 credits)
  • Creative Technologies Study Exchange (60 credits)
  • Engaged Citizenship Through Interdisciplinary Practice (20 credits)
  • Music Technology in Performance (20 credits)
  • Professional Experience (20 credits)
  • Recording and Production Techniques (20 credits)
  • Sound Design and Music for Games (20 credits)
  • Student Enterprise (20 credits)
Year 3 Core modules
  • Final Year Project (40 credits)
Optional modules
  • Collaborative Sound Project (20 credits)
  • Composition for Visual Media (20 credits)
  • Flexible Client Project (20 credits)
  • Free Composition (20 credits)
  • Implementing Game Audio (20 credits)
  • Music and Sound Synthesis (20 credits)
  • Professional Studio Practice (20 credits)
  • Spatial Audio (20 credits)
Placement year After your second or third year, you can do an optional work placement year to get valuable longer-term work experience in the industry. We’ll help you secure a work placement that fits your aspirations. You’ll get mentoring and support throughout the year. We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies. Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.

Assessment method

You'll be assessed through:

  • practical projects
  • working journals
  • academic and evaluative essays
  • performances
  • oral presentations
  • case studies
You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark. You can get feedback on all practice and formal assessments so you can improve in the future.

Professional bodies

Professionally accredited courses provide industry-wide recognition of the quality of your qualification.

  • The Joint Audio Media Education Services

How to apply

Application codes

Please select a course option – you will then see the application code you need to use to apply for the course.

Points of entry

The following entry points are available for this course:

  • Year 1
  • Year 2

Entry requirements

Qualification requirements

Additional entry requirements

Portfolio

Applicants without a relevant subject or experience will be asked to provide a portfolio to support their application.

Other

A relevant qualification or experience in music/sound is required.


English language requirements

TestGradeAdditional details
IELTS (Academic)6English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.
PTE Academic54An overall score of 54 with a minimum of 51 in each skill.
TOEFL (iBT)7979 with a minimum of 18 in Reading, 17 in Listening, 20 in Speaking and 17 in Writing.
Cambridge English AdvancedCambridge English: Advanced (CAE) taken after January 2015. An overall score of 169 with no component score less than 162.
Cambridge English ProficiencyCambridge English: Proficiency (CPE) taken after January 2015. An overall score of 169 with no component score less than 162.
Trinity ISEPassTrinity College Integrated Skills in English (ISE) Level III with a Pass in all 4 components

Student Outcomes

Operated by the Office for Students
50%
Employment after 15 months (Most common jobs)
80%
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

EU £9250 Year 1
England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
Channel Islands £9250 Year 1
Republic of Ireland £9250 Year 1
International £17900 Year 1

Additional fee information

Students who are resident in EU countries: please note that the net fee is inclusive of the Transition Scholarship Placement Year and Year abroad: UK/Channel Islands and Isle of Man students – £1,385 EU – £1,385 (including Transition Scholarship)| International (Non-EU) – £2,875. Fees are accurate at the time of publishing and are subject to change at any time without notice. Fees may also go up in later years, in line with inflation. For more information about fees, go to https://www.port.ac.uk/study/undergraduate/undergraduate-fees-and-student-finance
Music Technology at University of Portsmouth - UCAS