Brunel University London has opted into the TEF and received a Silver award.
If you want to design the games you play and be a part of the booming games design industry – this is the course for you. From the start you will be encouraged to think and work as a games designer and be given the skills to develop your own ideas. You will design and prototype your own games, pitch games and develop skills in digital asset creation, wire-framing, and 3D modelling. You will also learn the core theories, concepts and methods of analysis of games which will help you create games that are based on a rich foundation of knowledge. The Games Design BA gives you the flexibility to explore what really interests you. In the first year you will study a range of modules including: Introduction to Games Design, Introduction to Games Studies as well as Historical and Business Contexts. This approach is designed to help you decide where your particular interests lie so that you can begin to consider where to specialise in the second and third year. In the second and third year you have the choice to focus on Design, Art, Technology or Game Studies. Making this choice allows you to begin to specialise in your chosen field of games design and to build your portfolio around your future ambitions whilst you’re still studying. This means you can hit the ground running when you graduate because you will have a clear focus on where you want to work and the kind of role you want to pursue. By the end of the course you will have a comprehensive portfolio and a range of skills sought after by the games industry in areas such as: game design, game production, game art, game development, game analysis, and game research, as well as giving you transferable skills that are relevant to broader fields. Brunel’s Games Design BA covers all the skills needed to design, develop and understand games, giving you training that will help you to reach your potential in the games industry.
Year 1 Historical Contexts Games Design 1: Introduction to Game Design Core: Element 2 Games Studies 1: Introduction to Game Studies Digital Prototyping 1: Wire-framing Digital Prototyping 2: The Ludic Sketch Asset Creation 1: Art Fundamentals Business Contexts Creative Development Year 2 Core Games Studies 2: Concepts and Analysis Games Development Asset Creation 2: Advanced Techniques UI Design Games Design 2: Mechanics and Economies Game Genres Research Methods Game Engine Games Programming Optional 3D Modelling for Games Game Engine Game Genres Setting and World Design Games Development Asset Creation 2: Advanced Techniques Year 3 Core Games Studies 3: Theory of Games Design Games Design 3: Further Design VFX Gaming Technologies Major Project – Game Art Project Core: Block Socio-Cultural Studies Optional Modules Major Project – Commercial Games Major Project – Experimental Games Major Project – Game Assets Major Project – Game Based Learning Major Project – Team Project Theory Project: Design Theory Project: Business and Development Theory Project: Game Analysis Theory Project: People, Communities, and Cultures Major Project – Traditional Games Major Project – Integrated Games Project Major Project – Hardware Technology Major Project – Software Technology Major Project – Game Analysis Video Essay Concept Art Project Concept Communication Psychogeography
How to apply
If your application is completed by the following date, it’s guaranteed to be considered:
15 January*If you apply after this deadline, universities or colleges don’t have to consider your application if they’ve filled their spaces, so the sooner you apply, the better!
You will need these codes when you add a choice to your application.
|Campus name||Main Site|
Points of entry
The following entry points are available for this course:
- Year 1
|UCAS Tariff||Not accepted|
|Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)||DDM||in any subject.|
|Access to HE Diploma||Obtain a minimum of 120 UCAS tariff points in the Access to HE Diploma with 45 credits at Level 3.|
|Scottish Higher||Not accepted|
|Pearson BTEC Level 3 National Diploma (first teaching from September 2016)||DD||in any subject and an A level at grade B|
|Pearson BTEC Level 3 National Extended Certificate (first teaching from September 2016)||D||in any subject with A levels grade BB|
|Scottish Advanced Higher||BBB|
|International Baccalaureate Diploma Programme||30 points|
|Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)||H3, H3, H3, H3, H3|
|Cambridge International Pre-U Certificate - Principal||M2, M2, M2|
|GCSE/National 4/National 5||A minimum of 5 GCSEs at grade C or grade 4 and above are required, including English Language and Mathematics.|
|OCR Cambridge Technical Extended Diploma||DDM||in any subject|
|OCR Cambridge Technical Diploma||DD||in any subject and an A level at grade B|
|OCR Cambridge Technical Extended Certificate||D||in any subject with A levels grade BB|
English language requirements
|IELTS (Academic)||6.5||with no less than 5.5 in each subsection|
|Institution's Own Test||with no less than 55% in each subsection|
|TOEFL (iBT)||92||with a minimum of: Reading - 18 Listening - 17 Speaking - 20 Writing - 17|
|PTE Academic||58||with a minimum of 51 in all subscores|
Brunel University London - English Language Requirements
Fees and funding
|Northern Ireland||£9250*||Year 1|
|Channel Islands||£9250*||Year 1|
*This is a provisional fee and subject to change.