More and more games are using live orchestra. Video games frequently have both the budget and the scale of ambition to support a large, epic fantasy score, or a thumping action soundtrack. Our MFA is the perfect combination of skillsets for composers with the drive and determination to reach the top in video games music. Video Game Composition and Orchestration has been developed in close consultation with the industry to ensure you are learning the skills that the profession requires. The MFA course is an advanced degree that prepares you to write technically demanding, interactive music that you will learn to implement in the game using industry standard middleware such as FMOD and Wwise. At the same time, you will learn to realise your scores as both professional grade sampled mock-ups and prepare them for live orchestra. You will learn to write for live players, prepare scores for a variety of applications and correctly manage pro tool sessions.
Research Skills, Elective 1, Sampled Orchestration, Cinematic Sound Design, Music Business: Work and Money, Advanced Sibelius, Pro Tools for Orchestral Recording, Session Preparation, Writing for Strings and Woodwind, Writing for Brass, Harp and Percussion, Scoring for Orchestra, Game Audio Technology, Foundations of Game Sound Design, Adaptive Music 1, Adaptive Music 2, Advanced Game Music 1, Elective 2, Advanced Game Music 2, Wwise, Final Major Project, Dissertation.
All assessments will be practical coursework.
Applicants are required to have successfully completed an undergraduate degree in any subject. A limited number of places are available for non-degree holders (See website for more details).
Fees and funding
|Northern Ireland||£14250||Whole course|