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ESports at City of Sunderland College - UCAS

Course summary

The Pearson BTEC Higher National qualifications in Esports are designed to provide an innovative and comprehensive educational experience, tailored for those passionate about Esports and seeking a career in this dynamic industry. These qualifications offer a solid foundation in Esports, combining practical skills with theoretical knowledge to prepare students for the professional world. Whether aiming for a career in Esports operations, production, athlete support, or development, these courses equip students with the necessary skills for high performance in various Esports environments. Students will benefit from a curriculum developed in collaboration with industry experts and educational institutions, ensuring content that is both current and relevant. The collaboration with the British Esports Federation underscores the commitment to aligning the qualifications with industry standards, promising students a pathway to employment or further education upon completion. With a focus on developing employability skills, such as problem-solving, leadership, and communication, alongside specialized knowledge in Esports, these qualifications are designed to open doors to exciting career opportunities in the Esports sector, further education, or even entrepreneurship within the digital and competitive gaming landscape. For students passionate about Esports and aiming to turn their passion into a professional career, the Pearson BTEC Higher Nationals offer a route to achieving those ambitions, providing a blend of academic rigor and practical experience that mirrors the real-world demands of the Esports industry.

Modules

The Pearson BTEC Higher National qualifications in Esports encompass a range of core and specialist modules designed to provide a comprehensive understanding of the Esports industry. The course structure includes: Core Mandatory Units: • Esports Ecosystem: Understanding the structure and dynamics of the global Esports market. • Skills and Tactics Analysis: Analytical skills for game strategies and performance improvement. • Event Planning and Delivery: The fundamentals of organizing and managing Esports events. • Planning an Esports Project: Project management skills tailored to the Esports industry. Specialist Units: • Entrepreneurial Ventures: Insights into starting and managing entrepreneurial ventures in Esports. • Branding and Sponsorship: Strategies for branding and securing sponsorships in the Esports domain. • Tournament Operations: Operational aspects of organizing and executing Esports tournaments. Optional Units: • Ethics and Fair Play: Ethical considerations and promoting fair play in Esports. • Game Design Philosophy: Understanding the principles of game design and its impact on Esports. • Governance and Legislation: Legal frameworks and governance structures within the Esports industry. Level 4 Specialist Units in Areas Such as: • Operations Management: Focused on the operational aspects of running Esports ventures. • Production: Covering the production and broadcasting aspects of Esports events. • Athlete Support and Development: Focused on coaching, health, and logistical support for Esports athletes. These modules are designed to equip students with a broad skill set, encompassing both the business and technical aspects of Esports, preparing them for a variety of roles within the industry.

Assessment method

The teaching and assessment of the Pearson BTEC Higher National qualifications in Esports are designed to be comprehensive and interactive, focusing on practical skills development and theoretical understanding. The program employs a variety of teaching methods, including lectures, seminars, workshops, and guest speakers from the Esports industry to enhance learning. Assessment is varied, encompassing coursework, projects, presentations, and practical tasks, allowing students to demonstrate their knowledge and skills in real-world scenarios. This approach ensures that students are well-prepared for careers in the Esports industry, with a strong emphasis on employability skills and industry-specific knowledge.


How to apply

Application codes

Course code:
SPE1
Institution code:
C69
Campus name:
Bede Campus
Campus code:
-

Points of entry

The following entry points are available for this course:

  • Year 1

International applicants

Unable to accept International Applicants

Entry requirements

Qualification requirements

GCSE Maths and English Grade 4+ For students who have recently been in education, the entry profile is likely to include one of the following: - A BTEC Level 3 or T Level qualification in a related subject such as Esports, Sports, IT & Computing, Games, Business, Media, Events (or other related Level 3 qualifications) - A GCSE advanced level profile that demonstrates strong performance in a relevant subject or adequate performance in more than one GCSE subject. This profile is likely to be supported by GCSE grades at 9-4 (A* to C) or equivalent - An Access to Higher Education diploma awarded by an approved further education institution - Related work experience - An international equivalent of the above We also consider applicants prior learning when considering their acceptance on a Pearson BTEC Higher Nationals, through recognition of prior learning.


Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £6165 Year 1
Northern Ireland £6165 Year 1
Scotland £6165 Year 1
Wales £6165 Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
ESports at City of Sunderland College - UCAS