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Course summary

Become a gameplay programmer who implements and tests the core mechanics of the game and evaluates how players interact with them. This exciting degree explores the fundamentals of game development and programming, giving you the skills needed to operate as a programmer in multidisciplinary teams that produce vibrant and innovative games. From day one, you’ll work as you would within a team in the industry, developing your own games in collaboration with our game development: art students. You’ll replicate professional practice, learning in a range of environments to discover your specialism and prepare for the career you want. You will develop a multi-disciplinary approach, using Unity and Unreal to touch upon all aspects of game creation. Throughout the course, you will learn how to manage and contribute your skills to both small and large projects, and you’ll graduate a creative and resilient content developer with a specialist game programming skillset. You'll learn how different specialisms work together, how to work effectively in a team and to develop the role you play within it. You will gain an in-depth knowledge of the importance of the various roles involved and how they interrelate through the development pipeline. You will develop a range of project management skills, including the use of ‘Agile’ management techniques, that will support in applying your growing body of knowledge to practical game-making and assist in the creative process of innovative game development. This course is taught by dBs and awarded by Falmouth University.


Year 1 You'll learn what it takes to make a game, including asset creation, project management and pipelines, pitching ideas, and considering theories about what games are and how they engage players. Developing your skills and aligning them to your chosen route, you'll enhance cross-disciplinary groups as you pitch a game to tutors and build it together Modules ● Development Principles ● Theory 1: Reading Experiences ● Multidisciplinary Development Practice ● Principles of Computing ● Creative Computing ● Individual Creative Computing Project Year 2 With greater confidence in your skills, you'll mirror professional game development as you tackle a larger game project in a multi-skilled group. Over the course of the year, you'll research and experiment with various approaches and create innovative features. You'll investigate strategies to enhance the player experience, and learn what drives industry trends and developments from visiting professionals, all the while developing the specialist skills that will inform your practice. Modules ● World Creation Project: Pre-Production ● World Creation Project: Production ● Theory 2: Form & Player Experience ● Specialisms in Creative Computing ● Individual Specialist Computing Project: Interfaces & Interaction ● Individual Specialist Computing Project: Artificial Intelligence Year 3 During the final year of your game development course, you'll produce a complete and potentially publishable game as part of a team. By pitching it to industry professionals, you'll receive reliable and insightful feedback. You'll also research a topic relevant to your project and build an online portfolio with a clear centrepiece, sharpening your real-world insights and building valuable career contacts. Modules ● Professional Practice and enterprise ● Major Game Development Project: Pre-Production ● Preparing for the Future ● Major Game Development Project: Production Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

How to apply

Application codes

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DBS Institute, Bristol
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Points of entry

The following entry points are available for this course:

  • Year 1

International applicants

We regret that this course is not available to international applicants who would require a Student Visa. If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening.

Entry requirements

Qualification requirements

If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility. If you are an international applicant and require a Student visa to study in the UK, you must have a recognised English language test approved and vouched for by the University at the appropriate level. Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA

Unistats information

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Game Development: Programming at Falmouth University - UCAS