Game Development: Programming at Falmouth University - UCAS

Course options

Course summary

Our industry-focused BA (Hons) Games Development: Programming degree is designed to give you the tools to be able to develop your own games and replicates the professional environment. If you’re interested in how games are played and programmed, this is the degree course for you. This exciting degree explores the fundamentals of game development and programming, giving you the skills needed to operate as a programmer building advanced games, and becoming an expert in programming and scripting languages. Starting with the foundations of game development through to building an advanced game programming skill set, you’ll learn the basic principles, roles, and tools used in the game development pipeline. From there you’ll take your programming abilities to the next level, building games of your own, from scratch. You’ll develop specialist skills in physical computing, virtual reality and artificial intelligence while becoming proficient in a range of relevant programming and scripting languages such as Python, C++ and C#. As well as honing your skills, this degree course also looks to the future, where you’ll explore the trajectory of games, and where the industry, and technology is heading; ensuring you graduate armed and ready to adapt and diversify over time to stay relevant. This course is taught by dBs and awarded by Falmouth University.


YEAR 1 In your first year, you'll learn what it takes to make a game, including asset creation, project management and pipelines, pitching ideas, and considering theories about what games are and how they engage players. You'll jump into the world of computing, get comfortable using digital tools such as Unity and Unreal and get to grips with the foundations of game development by learning the basic principles, roles, and tools used in the game development pipeline. Modules ● Development Foundations ● Data Fundamentals ● Multidisciplinary Teamwork ● Principles of Computing ● Digital Creativity ● Individual Programming Project YEAR 2 In the second year you will advance your programming skills and experience through a combination of solo and collaborative projects. You'll be tasked with creating a whole game world for production, exploring the relationships between games and players, and be encouraged to work collaboratively with other students from across the institution taking your skills across disciplines to produce a cross-discipline project that utilises skills and disciplines across Game Art and Game Programming. Modules ● Advanced Game Programming ● World Building: Pre-production ● Game Form and Player Experience ● World Building: Production ● Collaboration YEAR 3 Equipped with a greater sense of autonomy, you will use your third year as an opportunity to develop greater intellectual freedom, both as an individual but also in tackling a challenge in collaboration with others. You'll prepare yourself for the job market by building a professional game portfolio, as well as developing your commercial awareness and entrepreneurial mindset; be that setting up your own business, establishing yourself as a freelancer or being an employee with high utility within a business or organisation. Modules ● Professional Portfolio ● Experience Design ● Future Skills ● Major Collaboration ● Future of Games Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

How to apply

Application codes

Course code:
Institution code:
Campus name:
DBS Institute, Bristol
Campus code:

Points of entry

The following entry points are available for this course:

  • Year 1

International applicants

We regret that this course is not available to international applicants who would require a Student Visa. If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening.

Entry requirements

Qualification requirements

If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility. If you are an international applicant and require a Student visa to study in the UK, you must have a recognised English language test approved and vouched for by the University at the appropriate level. Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA

Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Game Development: Programming at Falmouth University - UCAS