Computational Arts at Goldsmiths, University of London - UCAS

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Course summary

Study a degree which develops your arts practice through the expressive world of creative computation. It provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition. It is delivered by Computing. What is computational art? Computation consists of all the changes brought about by digital technology. Art is an open set of ways of acting inventively in culture. Mixing the two together in a systematic way gives us computational art. This is a very open field, and one that is set to expand enormously in the coming years. It is where the most exciting developments in technology and in culture can already be found. This degree will place you in the middle of this fast-evolving context. What will I learn?

  • This degree develops your arts practice through the expressive world of creative computation. Over a year (full-time) or two years (part-time) you will develop your artistic work and thinking through the challenge of developing a series of projects for public exhibition which will explore the technological and cultural ramifications of computation.
  • You will learn the fundamentals of programming and how to apply this knowledge expressively. You will work with popular open source programming environments such as Processing, OpenFrameworks, P5.js and Arduino, and will learn how to program in languages such as Python and C++.
  • Since computational artworks don’t necessarily involve computers and screens, we also encourage students to produce works across a diverse range of media. Supported by studio technicians in state-of-the-art facilities, our students are producing works using tools such as 3D printers, laser cutters, robotics, wearable technologies, paint, sculpture and textiles.
  • You will also study contextual modules on computational art and the socio-political effects of technology. These modules provide students with the historical foundations, frameworks, critical skills and confidence to express their ideas effectively. You will have the opportunity to learn the cultural histories of technology, to reflect on computation in terms of its wider cultural effects, and to understand the way in which art provides rigorous ways of thinking.
  • Through our masterclass series, we regularly invite world-class artists and curators to explain their work and engage in critical dialogue with the students. This allows you to develop a wider understanding of the contemporary art scene and how your work sits within the professional art world.
MA or MFA Computational Arts?
  • As well as the MA, we also offer an MFA in Computational Arts. The MA is 1 year (full-time), the MFA 2 years (full-time).
  • The first year of the MFA is identical to the MA. You take the same classes and you learn the same things. The differences between the two courses is that in the MFA you get a 2nd year in which you take additional courses which help you develop your arts practice further. These courses mean that you get a space to work under a tutor's supervision.

Modules

Compulsory modules: Workshops in Creative Coding 1 15 credits Workshops in Creative Coding 2 15 credits Final Project in Computational Arts 60 credits Computational Arts-based Research and Theory 30 credits You may then pick modules of your own choice from the indicative list of option modules below: Advanced Audio-visual Processing 15 credits Programming for Artists and Designers 15 credits Computational Form and Process 15 credits Special Topics in Programming for Performance and Installation 15 credits Interactive Narrative and Digital Storytelling 15 credits Physical Computing 1 15 credits Physical Computing 2 15 credits Data and Machine Learning for Artistic Practice 15 credits Hacking your creative practice 15 credits Extended Reality for Creative Practice 15 credits Pervasive Gaming and Immersive Theatre 15 credits Approaches to Play 1 15 credits Approaches to Play 2 15 credits Visual Game Development 15 credits Game Development 15 credits Motion Capture Techniques and Digital Embodiment 15 credits Please note that the availability of optional modules depends on student demand and staff availability. Due to staff research commitments not all of these modules may be available every year.


Entry requirements

You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard in a relevant/related subject or equivalent and a portfolio of work (supplied either as a DVD or a URL directing to a relevant web page). You might also be considered if you aren’t a graduate or your degree is in an unrelated field, but have relevant experience and can show that you have the ability to work at postgraduate level. If English isn’t your first language, you will need an IELTS score (or equivalent English language qualification) of 6.5 and no element lower than 6.0 to study this programme. Do I need to know how to program in order to join this course? Having a creative/art background is what we require and not necessarily a technical one. We want to work with people that have some arts practice and want to introduce computation in their work. In the past, we have had performers, film-makers, architects, musicians, painters and some computer scientists join the course. The majority of people on the course don't know how to program when they join us. When people join us we try to assess their level of skill in order to offer them a challenging learning environment. People that have previous coding experience are encouraged to take more advanced modules and are given assignments in lab and to take home that push their technical and creative skills further. We feel that this diversity of skills and backgrounds contributes to the course’s great success over the years. Do I need a strong maths background? We do not require a maths background nor do we expect people to be strong in maths to do well. Basic arithmetic (addition/subtraction/division etc.) is all you need. We'll remind you in class of any new concepts you'll need. We currently have in the class dancers, writers, film-makers, photographers as well as architects, computer scientists, etc. We take pride in the diversity of backgrounds the students have and this contributes to the course's success.


Fees and funding

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Computational Arts at Goldsmiths, University of London - UCAS