Part of Screen Yorkshire’s Connected Campus group, our four-year Graphics for Games programme has been carefully designed to fulfil the needs of the contemporary gaming industry. With a particular emphasis on the creative side of games design, you’ll be taught the core theories that underpin the discipline and use these to guide your practical work and, in turn, gain the vocational experience needed to start a career in this fast-growing industry. Our industry experienced team of academics (including Carlton Reeve and Peter Chapman) and visiting industry experts (such as Michael Ogden, Iki Ikram and Ben Smith) will equip you with the knowledge you need to emerge as a confident, creative and experienced graduate ready to embark on a stimulating career path. You’ll gain a robust understanding of topics including: game level design and creation digital and physical concept art 3D computer animation observational drawing digital motion capture image production and manipulation In your third year you can take a year’s placement in industry; an invaluable way to gain practical experience and build contacts. Alternatively, you can choose to study a year abroad at one of our partner institutions around the world. In your final year you will undertake an individual studio project, where you can collaborate with students from other disciplines and showcase the skills you’ve developed throughout the course. You’ll have regular access to state-of-the-art facilities like the six camera Motion Capture Suite and technical equipment which you can use to put theory into practice and enhance your skillset. You can borrow equipment for you own personal projects too. The department has close links with a number of prominent organisations. This includes the resident Working Academy placement agency and Game Republic (the Yorkshire Games Industry Association), of which we are member. With access to such partners you’ll be able to gain the insight and experience needed to successfully enter this competitive industry. Placement This four-year BA (Hons) in Graphics for Games programme offers you the opportunity to take up a placement year working in industry in your third year. The placement year is an excellent way to develop your professional experience, build industry contacts, and gain insight into the day-to-day work of a games industry designer. After completing your placement you’ll return to complete the final year of the programme, and apply all you’ve learnt to your final project. Many students continue their relationship with their placement employers - working for them part-time, developing Final Year Projects with them or going back to them into graduate positions.
Year 1: 3D Character Modelling and Animation (core) Creative Industries — Foundations (core) Creativity and Imagination (core) History and Conventions of Computer Games (core) Introduction to 3D Computer Animation (core) Observational Drawing (core) Year 2: 3D Character Creation (core) Advanced Observational Drawing (core) Concept and Idea Development (core) Environment, Set and Prop Creation (core) Game Appreciation and Industry Analysis (core) Facial Modelling/Animation (option) Motion Capture (option) Year 4: Design For Industry (core) Individual Project (core) Professional Industry Profile (core) Facial Modelling/Animation (option) Motion Capture (option)
Most modules use a mixture of formal lectures, practical lab sessions, tutorials and seminars. Some modules involve supervised group work, usually with an assigned academic staff member for each group. All modules require students to undertake independent study, supported through distance learning technologies such as our Virtual Learning Environment. Reading lists and suggested resources for independent study provide further direction for students to undertake this work, and regular contact hours and informal feedback throughout the courses provide opportunities for further guidance for learners. Assessments for modules mostly take the form of practical coursework, lab tests and written exams, with all forms being well represented throughout all years of the course across all modules.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
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Points of entry
The following entry points are available for this course:
- Year 1
The University welcomes applications from students with a wide range of qualifications from the UK and overseas, including combinations of qualifications. To check whether your qualifications meet the entry requirements for this course, please contact the University. English language requirements for International and EU applicants: The standard University requirement is IELTS 6.0 with no sub-test less than 5.0 (or equivalent). However, if you require a Tier 4 (student) visa to study you will need to meet the UK Visas and Immigration (UKVI) department's requirement which is currently IELTS 6.0 with no sub-test less than 5.5. Conditional offers to international students will be made on this basis.
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Fees and funding
|Northern Ireland||£9250||Year 1|
|Channel Islands||£9250||Year 1|
|Republic of Ireland||£9250||Year 1|
Additional fee information
University of Bradford
Course contact detailsVisit our course page
Admissions Office - Faculty of Engineering and Informatics Team