The HNC Games Development Course is a Level 4 qualification designed to arm you with key game development skills that mirror the current demands of the industry. As you progress, you'll engage with advanced software and tools that are staples in creating cutting-edge games. Our curriculum strikes a balance between creativity and technical know-how, offering an in-depth look at both the art and science of game development. You'll tackle projects that emulate the challenges faced by today's game developers, from 3D modelling and 2D art creation to prototype development. Collaborative team projects will sharpen your ability to work with others and manage projects effectively, while individual tasks will allow you to flex your creative muscles and curate a portfolio that highlights your unique talents. The course also delves into the theoretical aspects of the gaming industry, personal career development, and the management of digital projects. A key component of the course is building a portfolio and establishing a network, which are crucial steps in carving out your own niche in the gaming world. Upon completion of this Level 4 course, you'll earn a Higher Education Certificate, setting you on a path to either enter the industry directly or to continue to Level 5. Advancing to Level 5 means you'll be working towards a Higher Education Diploma. From there, you have the option to step right into the professional world or to complete a one-year top-up degree to earn your bachelor's degree. Whichever path you choose, you'll leave with a strong set of skills and a clear vision for your future in game development.
Unit A1: Concept & Development (In this unit, learners will engage with the history and theories that shape creative practices, hone problem-solving skills to evolve their ideas, and develop the technical and professional expertise needed to excel in the creative sector. They will also learn to effectively communicate their concepts to a wide audience. Unit A2: Creative Project (In this unit, learners will utilize their understanding of context to craft a creative project, critically analyse briefs to develop innovative solutions, and apply their technical skills to produce tangible outcomes. They will also demonstrate professional practices and present their project's journey and results to their intended audience.)
National hours have been allocated to each unit, if 1 unit of credit is equivalent to 10 hours of student learning. The actual class contact hours have been identified for the various activities used to deliver each unit and the difference between the unit’s notional hours and class contact hours has been used to indicate the volume and significance of the work-based learning associated with each unit. The Courses are delivered through a combination of taught sessions, guest speakers, workshops, seminars, blended learning, group and individual tutorial. To be of value, learning and teaching strategies need to emphasise the emerging graduate. Students should plan their learning and development and be encouraged to be reflective professionals and develop the professional confidence to contribute to their sector. The College recognises that the potential student cohort may or are likely to be drawn from non-traditional higher education backgrounds. This may include students who have few traditional academic qualifications, substantial work and or family commitments or may be returning to study after some years in employment. All students and their experiences are valued and are seen to make a positive contribution to the Course. The teaching and learning strategies employed are designed primarily to enable the student to gain a knowledge and understanding of a broad base of knowledge, concepts, skills, and practice which will enable the student to either progress to Level 6 or to higher levels of professional practice within employment. Consequently, students will experience a wide variety of challenging learning experiences which may include lectures, seminars, individual tutorials, practical tasks, small group work, independent/guided study, independent research, supervised portfolio. Students will be given the opportunity to apply their knowledge and learning both critically and to use this to evaluate practical situations. They will be encouraged to synthesise theoretical perspectives with practical application and to reflect on the role of theory in informing their practice.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
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Points of entry
The following entry points are available for this course:
- Year 1
other related Level 3 qualifications or relevant work experience is also considered.
Additional entry requirements
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding