We challenge our students to go beyond the norm and push games and entertainment design to the next level. With a focus on employability, you'll build a professional-standard portfolio to showcase your abilities and boost your prospects. This hands-on course gives you leadership skills and an informed, critical and creative approach to game and entertainment design – preparing you to enter the industry at a graduate level. We’ve also got a relationship with Game Republic, so you could take part in their annual Student Showcase – presenting your final-year project to industry professionals and competing against teams from other universities. Official Team GB partners Did you know that the University of Hull is the official University Partner of Team GB? Our united belief is that anyone, with the right opportunities ahead and a dedicated team behind, can achieve extraordinary things. This is what our partnership with Team GB is built on. Extraordinary is in you – and we’ll help you find it. What does this mean for you? It means that whether you’re studying sports science, or marketing, or logistics, or healthcare, or engineering, you’ll be able to gain invaluable experience through this unique partnership. We are working with Team GB to create opportunities for volunteering and work experience, to get involved with meet-and-greet sessions with Olympians, host on-campus talks from guest speakers and so much more. Some of our students recently helped Team GB athletes get their kit ready to compete in preparation for the Minsk 2019 European Games. It’s an extraordinary partnership, and you won’t find it anywhere else. Find out more at hull.ac.uk/teamgb
Year 1 Compulsory modules 3D Asset Design Introduction to Game Engines 2D Art for Games Team Project (Game Design) Game and Entertainment Studies Introduction to Animation Year 2 Compulsory modules 3D Character Design Creative Business: Pitch and Design Level Design 3D Character Animation Professional Practice: Production and Development Rapid Prototype Design Year 3 Compulsory modules Major Project (Digital Media) VFX and Post Production Digital Storytelling The Designer Self Immersive Design All modules are subject to availability and this list may change at any time.
You'll be assessed through a combination of written, practical and coursework assessments throughout your degree. Written assessment typically includes exams and multiple choice tests. Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work. Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
- Course code:
- Institution code:
- Campus name:
- The University of Hull
- Campus code:
Points of entry
The following entry points are available for this course:
- Year 1
Applicants with other qualifications are welcome to apply.
English language requirements
|IELTS (Academic)||6||This course requires IELTS 6.0 overall, with at least 5.5 in each skill. For other English language proficiency qualifications accepted by the University please visit www.hull.ac.uk|
|Institution's Own Test||60% overall (with minimum 55% in each skill)|
Please click below for a list of the English language qualifications we accept.
The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
|Republic of Ireland||£9250||Year 1|
|Northern Ireland||£9250||Year 1|
|Channel Islands||£9250||Year 1|