Course summary
Our perception of the world is determined through the different media languages (photography, film, games) through which we exchange ideas and engage with our environments. Due to the critical importance of media in culture production, there is an urgency to widen the scope of architecture beyond the built environment. This MA course will explore environments where we can prototype new scenarios and emerging cultures. The course will provide you with the opportunity to employ a broad range of digital tools to imagine, visualise and produce alternative environments. You'll look at the digital workflows across architecture, film, photography, and animation under the architectural context. You will explore the digital representation of existing and virtual cities to investigate the representation of the built environment in film and their influence on each other in the digital age – to the use of AI technology as part of the workflow in the production of digital environments.n it.
Entry requirements
A lower second-class honours (a 2:2, or equivalent non-UK qualifications) or higher in a relevant subject, or an equivalent professional qualification in a related subject. If you are applying directly from an undergraduate degree course without experience or professional practice, you must be able to demonstrate a good knowledge of your chosen subject area.
Fees and funding
Tuition fees
No fee information has been provided for this course
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Ravensbourne University London
Greenwich Peninsula
6 Penrose Way
Greenwich
SE10 0EW