Games Computing with Virtual and Augmented Reality at University of Lincoln - UCAS

University of Lincoln

Degree level: Undergraduate

Games Computing with Virtual and Augmented Reality

Course summary

Our BSc (Hons) Games Computing with Virtual and Augmented Reality programme is designed for students wishing to combine their study of Games Computing with a focus on the game technologies of the future. The programme aims to prepare students to contribute to the growing development and interest in extended reality, with a focus on interaction, immersiveness, and entertainment. By combining core computer science and game development skills with an additional focus on extended reality, the course aims to create developers who are equipped to address the increasing demand for extended reality as a platform for game technologies. The course also aims to develop a skillset that is applicable to the wider spectrum of the digital sector. Beyond learning how to develop software, students can also develop an understanding of the interaction between the computer and its user, and how to design an engaging experience.

Modules

In the first year, students have the opportunity to study the fundamental areas of computer science and games development. This includes programming fundamentals, maths for computing, and games development. In the second year, there is in-depth study expected in areas of games computing, such as advanced programming, concept development, user experience design, and artificial intelligence, alongside a focus on game development for virtual and augmented reality. As well as completing a games development project in the third year, students can choose from a range of specialist optional modules, including Physics Simulation, Parallel Programming; Autonomous Mobile Robotics; Image Processing; and Cross-Platform Development.

Assessment method

The programme is assessed through a variety of means, including in-class tests, coursework, projects, and examinations. The majority of assessments are coursework-based, reflecting the practical and applied nature of games computing science. The weighting given to each assessment method may vary across each academic year. The University of Lincoln aims to ensure that staff return in-course assessments to students promptly.


How to apply

Application codes

Course code:
G406
Institution code:
L39
Campus name:
Lincoln (Main Site)
Campus code:
L

Points of entry

The following entry points are available for this course:

  • Year 1
  • Year 2
  • Year 3

Entry requirements

Qualification requirements

The University accepts a wide range of qualifications as the basis for entry and will consider applicants who have a mix of qualifications. We also consider applicants with extensive and relevant work experience and will give special individual consideration to those who do not meet the standard entry qualifications.


Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
International £16200 Year 1

Additional fee information

For each course students may find that there are additional costs. These may be with regard to the specific clothing, materials or equipment required, depending on their subject area. Some courses provide opportunities for students to undertake field work or field trips. Where these are compulsory, the cost for the travel, accommodation and meals may be covered by the University and so is included in the fee. Where these are optional students will normally (unless stated otherwise) be required to pay their own transportation, accommodation and meal costs. Some courses offer the opportunity to take part in placements. When students are on an optional placement in the UK or overseas or studying abroad, they will be required to cover their own transport and accommodation and meals costs. Placements can range from a few weeks to a full year if students choose to undertake an optional sandwich year in industry. Students are encouraged to obtain placements in industry independently. Tutors may provide support and advice to students who require it during this process. With regards to text books, the University provides students who enrol with a comprehensive reading list and our extensive library holds either material or virtual versions of the core texts that students are required to read. However, students may prefer to purchase some of these for themselves and will therefore be responsible for this cost.
Games Computing with Virtual and Augmented Reality at University of Lincoln - UCAS