Overview How do everyday items like cars, mobile phones, games consoles and washing machines work? How can we use computer science to control equipment and machinery in the food and oil industries? On this course you will master computer science and discover how to apply it to hardware – such as embedded devices, networks and electronics. If you have an interest in computing, whether it’s through building your own hardware or writing your own code, this course is for you. You should also be passionate about the contribution computing can and does make to humanity, in everything from arts, culture and entertainment, to business, health, communications, and society as a whole. And you should already follow the exciting developments of the field in the press and on blogs, and be excited about contributing your own ideas and creativity to this always-evolving sector. About This Course This degree is highly practical, allowing you to combine your interest in computing science with hardware-based subjects such as electronics, embedded devices and networking. Crucially, it will give you the flexibility to deepen your knowledge in specialised areas or explore a broader range of subjects. You’ll start by mastering computer programming using various languages and on different platforms, giving you a solid grounding in software. You’ll build on this by focusing on hardware – including looking at computer architectures and networks, not just in PCs but in a range of devices. Underpinning this will be the practical study of electronics, and you’ll develop your skills in circuit design and construction too. You will also have options to take subjects such as cyber security and audio and visual processing. Your final year project will allow you to bring all of this work together to focus on a particular real-world problem. Disclaimer Course details are subject to change. You should always confirm the details on the provider's website: www.uea.ac.uk
In Year 1, you will study a range of compulsory topics which will provide you with a strong foundation in computing, such as Java programming, Databases and Computing Principles. In Years 2 and 3, you will study a combination of compulsory and optional modules. Compulsory modules include Architectures and Operating Systems, Embedded Systems and Software Engineering. Optional modules include Advanced Sound and Image Processing, Computer Graphics and Systems Analysis.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
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Points of entry
The following entry points are available for this course:
- Year 1
GCSE Requirements: GCSE English Language grade 4 or C and GCSE Mathematics grade 5 or B. We welcome a wide range of qualifications - for further information please visit our website www.uea.ac.uk or email [email protected]
English language requirements
|IELTS (Academic)||6||6.0 overall (minimum 5.5 in each component).|
We welcome applications from students from all academic backgrounds. We require evidence of proficiency in English (including speaking, listening, reading and writing). We will also accept a number of other English language qualifications. Please check our website for details.
The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
|Northern Ireland||£9250*||Year 1|
|Channel Islands||£9250*||Year 1|
*This is a provisional fee and subject to change.