University of East Anglia UEA has opted into the TEF and received a Gold award.
About This Course If you’re into film or sound production, graphics, arts, or media, and you aspire to push the boundaries of these fields by developing state of the art software solutions, then this course is tailor-made for you. You will gain a solid foundation in computer programming, computer graphics and software engineering. Your computing studies are then complemented by modules in movie, sound and audio production, taught at the School of Arts, Media and American Studies. You’ll spend your third year working in the industry you love, learning how things happen in real life and putting knowledge into practice. You’ll draw on all of this for your final year project where you could, for example, create a movie with computer-generated special effects. Overview From day one you will be immersed in a cutting-edge environment, soaking up the combined expertise of research-active staff from both the School of Computing Sciences and the School of Arts, Media and American Studies. The academics from the School of Computing Sciences will teach you your computing subjects, while film, television and media subjects will be taught by the Arts, Media and American Studies team. You’ll kick off your studies by getting hands-on experience in the essentials of computing, including computer systems, computer programming, software engineering and mathematics. You’ll then get the opportunity to study increasingly specialised subjects such as computer graphics, video and audio processing, movie making, digital media production, artificial intelligence and more. It’s all brought to life in our specialist graphics lab with state of the art computers and high-end graphics cards, as well as in our motion capture laboratory. You will also be able to use our 3D printer, 3D stereoscopic monitors, humanoid robots, drones, haptic feedback devices and mainstream Virtual Reality (VR) hardware. Thanks to our strong ties with media and entertainment companies, we are able to shape our course content and coursework projects based on current trends and real-world problems. You’ll also get the chance to experience it for yourself on your third year in industry – where you’ll develop your skills, confidence, contacts list and chances of employment once you graduate. In your final year, your independent research project gives you the chance to study a subject you’re truly passionate about. You could look at anything from developing VR applications (such as 3D flight and vehicle simulators) and games with motion-captured characters to mixed reality (MR) movie creation, augmented reality (AR) games or state of the art graphics projects with light effects (using shaders). Disclaimer Course details are subject to change. You should always confirm the details on the provider's website: www.uea.ac.uk
In Year 1 you will study a range of compulsory topics which will provide you with a strong foundation in computing, such as Programming, Analysing Film and Television and Systems Development. In Years 2 and 4, you will study a combination of compulsory and optional modules. Compulsory modules include Graphics, Sound and Image and Programming. Optional modules include TV Studio Production, Computer Graphics and Animation. The wide range of optional modules in Years 2 and 4 allows you to tailor your degree to your interests. Year 3 will be spent gaining relevant experience on a year-long industry placement.
How to apply
If your application is completed by the following date, it’s guaranteed to be considered:
15 January*If you apply after this deadline, universities or colleges don’t have to consider your application if they’ve filled their spaces, so the sooner you apply, the better!
You will need these codes when you add a choice to your application.
|Campus name||Main Site|
Points of entry
The following entry points are available for this course:
- Year 1
|UCAS Tariff||Not accepted|
|A level||BBB||or ABC including Mathematics, Computing Science, Physics, Electronics or Economics. Science A-levels must include a pass in the practical element. Critical Thinking and General Studies are not accepted.|
|Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)||DDM||in an IT or Science based subject. excludes BTEC Public Services, BTEC Uniformed Services and BTEC Business Administration.|
|Access to HE Diploma||M: 45 credits||including 12 Level 3 credits in Mathematics, Computing Science, Physics, Electronics or Economics.|
|Scottish Higher||AABBB||including grade A in either Mathematics, Computing Science, Physics, Electronics or Economics.|
|Scottish Advanced Higher||CCC||including Mathematics, Computing Science, Physics, Electronics or Economics.|
|International Baccalaureate Diploma Programme||31 points||including Higher Level 5 in either Mathematics, Computing Science, Physics or Economics.|
|Cambridge International Pre-U Certificate - Principal||Principal subjects and A-level combinations are considered - please contact us.|
GCSE Requirements: GCSE English Language grade 4 or C and GCSE Mathematics grade 5 or B. We welcome a wide range of qualifications - for further information please visit our website www.uea.ac.uk or email [email protected]
English language requirements
|IELTS (Academic)||6.5||6.5 overall (minimum 5.5 in any component).|
We welcome applications from students from all academic backgrounds. We require evidence of proficiency in English (including speaking, listening, reading and writing). We will also accept a number of other English language qualifications. Please check our website for details.
Fees and funding
|Northern Ireland||£9250*||Year 1|
|Channel Islands||£9250*||Year 1|
*This is a provisional fee and subject to change.
Additional fee information
University of East Anglia UEA
Norwich Research Park
Clearing contact details
Course contact detailsVisit our course page