Computer Games Art

Anglia Ruskin University

Degree level: Undergraduate
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Course summary

TEF Silver

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Develop art skills relevant to the fast-moving computer games industry on modules designed with the help of key professionals. Learn how you can make an impact in games creation using visual research, creative experimentation and technical development, by working with programmers, audio technicians and musicians. This course will equip you with 3D computer games skills in modelling, texturing and animation enabling you to create characters, environments and special effects. You’ll learn how to bring your creations to life with animation and interactive games software such as Unity 3D. You’ll be given access to the latest technologies, and supported by a dedicated Computer Graphics Technical Officer. Thanks to our close links with other Cambridge School of Art courses, you’ll also get the chance to work with illustrators, animators, graphic designers and film students. Our flexible modules will allow you to specialise in your chosen areas, and get a head-start on your career path in the digital arts. TIGA logo With help from industry-based lecturers as well as our core teaching staff, you will learn about current practices for artists working in computer games. We have links with many local games companies including Ninja Theory, Sony Computer Entertainment Europe, Jagex and Frontier. We're also partners with the Global Science & Technology Forum, allowing our students access to cutting-edge research materials.

Course details


Year one, core modules Introduction to Computer Games Arts Concept Art and Drawing for Computer Games Computer Games Art Digital Compositing Year one, optional modules Digital Sculpting Computer and Video Games Studies English for Study 1 & 2 Year two, core modules Advanced Computer Games Art Character Rigging and Animation Computer Games Development Digital Practice Debates and Practices Year two, optional modules Contemporary Film and Video Writing for Images Design for the Screen Business for the Creative Arts Anglia Language Programme Year three, core modules Major Project Specialised Practice in Computer Games Year three, optional modules Research Project

Assessment method

You’ll show your progress through a combination of written and practical work.

How to apply

Application deadlines

If your application is completed by the following date, it’s guaranteed to be considered:

15 January

*If you apply after this deadline, universities or colleges don’t have to consider your application if they’ve filled their spaces, so the sooner you apply, the better!

Application codes

You will need these codes when you add a choice to your application.

Course codeW281
Institution code A60
Campus nameCambridge Campus
Campus codeC

Points of entry

The following entry points are available for this course:

  • Year 1

International applicants

We welcome applications from international and EU students, and accept a range of international qualifications.

Entry requirements

Qualification requirements

QualificationOfferFurther information
UCAS Tariff 96 points
Access to HE Diploma UCAS Tariff Points accepted.
GCSE/National 4/National 5 3 GCSEs at grade C, or grade 4, or above, including English

2020 Entry requirements are under review for the next cycle and have been published using the current cycle information. Please check back when apply opens for the exact requirements.

Please click the following link to find out more about qualification requirements for this course

Additional entry requirements



Fees and funding

Tuition fees

EU £9250* Year 1
England £9250* Year 1
Northern Ireland £9250* Year 1
Scotland £9250* Year 1
Wales £9250* Year 1
Channel Islands £9250* Year 1

*This is a provisional fee and subject to change.

Additional fee information 2020 International Fees are to be confirmed
Computer Games Art at Anglia Ruskin University - UCAS