Computer Games Art at Anglia Ruskin University - UCAS

Course summary

Develop skills essential to the fast-moving computer games industry with our BA (Hons) Computer Games Art degree in Cambridge. Accredited by TIGA, our Computer Games Art degree will allow you to develop art skills relevant to the fast-moving computer games industry. You’ll develop 3D development skills tailored to games, including sculpting, modelling, texturing, characters and environments, enabling you to create characters, environments and more. During your studies, you’ll discover how you can use your visual research, creative experimentation and technical development to forge a career as a computer games artist. You’ll learn how to move from concept to game-ready assets, bringing your work to life using Industry-leading software including UE5, the latest version of Epic’s Unreal Engine, Autodesk Maya, ZBrush and the Adobe Substance Painter. ARU is the place to be for studying Computer Games Art. The East of England has nearly 200 active games companies, with Cambridge itself home to 26 games companies including Jagex, Frontier Developments and Ninja Theory (source:’s games map January 2024). By studying Computer Games Art at ARU, you’ll improve your prospects with live briefs and guest speakers from tech giants like Sony, Jagex and Frontier. You’ll also attend exciting events including Gamebridge, hosted annually on the ARU campus. At Gamebridge, students from across the country attend industry-led talks and one-to-one portfolio reviews, whilst showcasing their work and networking with local and global studios as well as other like-minded students. Our flexible modules allow you to explore different aspects of digital art, helping you specialise and future-proof your career. And with our TIGA accreditation, employers will know that your course has trained you in both practical and theoretical application of industry standard practices and the latest industrial workflows. We're also partners with the Global Science & Technology Forum, giving you access to cutting-edge research materials. During your time at ARU, you’ll receive ongoing support to find placements and work experience relevant to your Computer Games Art and you can take an optional placement year. In recent times, ARM, Sony Computer Entertainment Europe, Frontier and Just Flight have all offered internships and work opportunities to ARU students. Industry-standard facilities As a Computer Games Art student at ARU, you’ll benefit from:

  • High-end computers with graphic tablets
  • Motion capture equipment
  • Industry-standard SLRs (for HDRI capture)
  • HD cameras
  • Top of the range 3D modelling, animation, and game software including Maya, ZBrush, Substance 3D, Unreal Engine 5 and Unity 3D
  • Podcast and video capture system
Our dedicated Computer Graphics Technical Officer will be on hand to offer training and support. You'll also have access to all our other creative facilities and equipment. Careers 82% of the UK computer games industry is educated to at least undergraduate level, according to UKIE’s 2022 census. The skills and knowledge you acquire on our Computer Games Art degree course will not only help you to land a career in the gaming industry but also equip you with in-demand skills across other sectors, including VFX, film, animation, television and motion graphics. Through work-based projects, internships and placements, students can get hands-on practical opportunities. In recent times, ARM, Sony Computer Entertainment Europe, Frontier and Just Flight have all offered internships and work opportunities to ARU students. Graduation doesn’t need to be the end of your time with us, of course. You might decide to stay at ARU and continue your studies with our MA Computer Games Development (Art). Take advantage of our Alumni Scholarship and get 20% off your fees.


Year 1 Core modules: Game Concepts and Analysis, Digital Sculpting for Games, Game Art Creation. Year 2 Core modules: Collaborative Games Development, Specialised Practice in Games Art, Technical Development for Games, Ruskin Module. Year 3 Core modules: Studio Practice for Games, Major Project for Games. Modules are subject to change and availability.

Assessment method

You’ll show your progress through a combination of written and practical work.

Professional bodies

Professionally accredited courses provide industry-wide recognition of the quality of your qualification.

  • The Independent Game Developers' Association

How to apply

Application codes

Course code:
Institution code:
Campus name:
Cambridge Campus
Campus code:

Points of entry

The following entry points are available for this course:

  • Year 1

International applicants

We welcome applications from international and EU students, and accept a range of international qualifications.

Entry requirements

Qualification requirements

2020 Entry requirements are under review for the next cycle and have been published using the current cycle information. Please check back when apply opens for the exact requirements.

Please click the following link to find out more about qualification requirements for this course

Additional entry requirements



Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
Channel Islands £9250 Year 1
Republic of Ireland £9250 Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information
Computer Games Art at Anglia Ruskin University - UCAS