The three-year BA (Hons) in Games Design and Concept Art teaches game design and development skills, environmental and character-based concept art and design, digital drawing illustration and texturing, 2D and 3D animation as well as mocap, 3D modelling and sculpting. The course provides a broad study of games design, concept art and illustration, with an emphasis on innovation, design and creativity. Students have opportunities to participate in Game Jams to develop teamwork skills and to engage with local Game Design studios through guest lectures and industry set assignments. All modules on this degree are highly practical but also develop transferable skills in writing and communication through assignments and development logs. Students learn how to present their ideas to tutors and peers and develop these skills over the full length of the programme. Students will graduate with a wide skillset that can be applied to a range of careers, including as a Game Designer, Concept Artist, Gameplay Programmer and Technical Artist. Students may also choose to work in other fields like Architecture, Engineering or Computing.
Modules studied: Year 1: 'Concept Artist or Game Designer?' Semester 1 – Students can navigate a pathway into game design or concept art by choosing different routes through the same module. They learn to use industry standard tools like ZBrush and Maya for modelling and UV, Substance Painter for texturing and Unreal Engine for game development and creation. Students also develop a broad range of technical, creative and practical skills that encourage personal development and team-based skills. All projects are highly practical. Semester 2 – Students develop knowledge and skills relating to Anatomy and apply this to the creation of a 3D sculpted character head using ZBrush. Texturing skills are developed using Substance Painter and Photoshop. 3D Animation is also explored in its own module where students learn a range of animation skills, both 2D and 3D, as well as experiencing the College’s state-of-the-art motion capture suite. Year 2: 'Exploration and specialisms' Semester 1 - Students focus on an area of research that interests them and then explore this area by creating something that can be analysed and presented to their peers and a wider audience. Students are also introduction to Human Computer Interface (HCI) design and a module that covers more advanced skills in game design and concept art. Semester 2 -Students explore the processes and skills of ‘rigging’ game characters and facial rigging and can further explore this via the motion capture suite. Modules in more advanced character sculpting (full body) and advanced texturing for games and characters take students’ creations into the next level of realism and higher definition. Year 3: 'Specialising and folio building' Semester 1 – Students start with the proposal of a final major project and the choice of a practical or academic route through the dissertation module. Students develop their skills in advanced 3D modelling in addition to Advanced Game & Character Animation. Semester 2 - Students focus on the completion of the dissertation and the Final Major Project in the form of a Design Prototype.
The programme is assessed through the submission of written essays, reports, critical evaluations; development blogs, which underpin a series of project-based practical assessments; a final major project; and the submission of a dissertation. Formative feedback will support student progression in both written work and technical outcomes. Self and peer assessment in critique situations will be an essential element of all projects and the feedback from these will enhance student achievement and progression. The programme allows 120 credits comprising of 6 modules per year for the first two years and 5 modules in the final year.
How to apply
This course is not accepting applications from students requiring a Student visa. For more information, please contact the course provider.
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
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Points of entry
The following entry points are available for this course:
- Year 1
- Year 2
- Year 3
It is expected that all applicants will hold relevant Level 2 maths and English qualifications equivalent to GCSE grade C/4 or above. Mature students: The University Centre welcomes applications from mature students who have relevant experience in lieu of the minimum entry requirements. Mature students (over 21) without formal qualifications may be accepted subject to satisfactory literacy and numeracy tests, work experience (if applicable) and a strong personal statement. Recognition of Prior Learning: Applicants may meet entry requirements through the process of Recognition of Prior Learning (RPL), which awards academic credits through recognition of prior learning via work and other life experiences. Recognition of Prior Learning is either certificated (RPCL) through formal assessment, or Experiential (RPEL) via skills and knowledge developed through work and voluntary activities. Students should refer to the RPL Policy on the University Centre website: www.liv-coll.ac.uk/study-at-the-college/higher-education/he-policies-and-procedures/
Additional entry requirements
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
|Northern Ireland||£8400||Year 1|
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