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Course summary

Part of Screen Yorkshire’s Connected Campus group, our three-year Graphics for Games programme has been carefully designed to fulfil the needs of the contemporary gaming industry. With a particular emphasis on the creative side of games design, you’ll be taught the core theories that underpin the discipline and use these to guide your practical work and, in turn, gain the vocational experience needed to start a career in this fast-growing industry. Our industry experienced team of academics (including Carlton Reeve and Peter Chapman) and visiting industry experts (such as Michael Ogden, Iki Ikram and Ben Smith) will equip you with the knowledge you need to emerge as a confident, creative and experienced graduate ready to embark on a stimulating career path. You’ll gain a robust understanding of topics including:

  • Game level design and creation
  • Digital and physical concept art
  • 3D computer animation
  • Observational drawing
  • Digital motion capture
  • Image production and manipulation
In your final year you will undertake an individual studio project, where you can collaborate with students from other disciplines and showcase the skills you’ve developed throughout the course. You’ll have regular access to state-of-the-art facilities like the six camera Motion Capture Suite and technical equipment which you can use to put theory into practice and enhance your skillset. You can borrow equipment for you own personal projects too. The department has close links with a number of prominent organisations. This includes the resident Working Academy placement agency and Game Republic (the Yorkshire Games Industry Association), of which we are member. With access to such partners you’ll be able to gain the insight and experience needed to successfully enter this competitive industry. A four-year version of this programme with a placement year in industry is also available

Modules

Year 1: 3D Character Modelling and Animation (core) Creative Industries — Foundations (core) Creativity and Imagination (core) History and Conventions of Computer Games (core) Introduction to 3D Computer Animation (core) Observational Drawing (core) Year 2: 3D Character Creation (core) Advanced Observational Drawing (core) Concept and Idea Development (core) Environment, Set and Prop Creation (core) Game Appreciation and Industry Analysis (core) Facial Modelling/Animation (option) Motion Capture (option) Year 3: Design For Industry (core) Individual Project (core) Professional Industry Profile (core) Facial Modelling/Animation (option) Motion Capture (option)

Assessment method

Most modules use a mixture of formal lectures, practical lab sessions, tutorials and seminars. Some modules involve supervised group work, usually with an assigned academic staff member for each group. All modules require students to undertake independent study, supported through distance learning technologies such as our Virtual Learning Environment. Reading lists and suggested resources for independent study provide further direction for students to undertake this work, and regular contact hours and informal feedback throughout the courses provide opportunities for further guidance for learners. Assessments for modules mostly take the form of practical coursework, lab tests and written exams, with all forms being well represented throughout all years of the course across all modules.


How to apply

Application codes

Course code:
WI26
Institution code:
B56
Campus name:
Main Site
Campus code:
-

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

The University welcomes applications from students with a wide range of qualifications from the UK and overseas, including combinations of qualifications. To check whether your qualifications meet the entry requirements for this course, please contact the University. English language requirements for International and EU applicants: The standard University requirement is IELTS 6.0 with no sub-test less than 5.0 (or equivalent). However, if you require a Tier 4 (student) visa to study you will need to meet the UK Visas and Immigration (UKVI) department's requirement which is currently IELTS 6.0 with no sub-test less than 5.5. Conditional offers to international students will be made on this basis.


Unistats information

Operated by the Office for Students
No data
Student satisfaction
75%
Employment after 15 months (Most common jobs)
95%
Go onto work and study

The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

England £9250* Year 1
Northern Ireland £9250* Year 1
Scotland £9250* Year 1
Wales £9250* Year 1
Channel Islands £9250* Year 1
Republic of Ireland £9250* Year 1
EU £21124* Year 1
International £21124* Year 1

*This is a provisional fee and subject to change.

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Graphics for Games at University of Bradford - UCAS