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Course summary

Offered jointly by The University of Glasgow and the famous Glasgow School of Art, the aim of this programme is to dissect and examine human anatomy and reconstruct it in a real-time 3D environment for use in education, simulation, and training. WHY THIS PROGRAMME

  • 5th in the UK for Anatomy & Physiology (Complete University Guide UK 2021).
  • The Glasgow School of Art is 8th in the world for art and design in the 2021 QS World University Rankings.
  • Learn to combine actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation.
  • Undertake cadaveric dissection of key areas of the human body and examine prosections
  • Gain 3D visualisation skills specific to applications in the medical, biomedical, anatomy, or health domains.
  • Get access to a wide range of digital interaction technologies including virtual and augmented reality, stereographic 3D and haptic devices and become involved in the design and development of related visualisations and/or applications eg visualising current life science research, creating patient information applications or training applications for medical practitioners, diagnostic and clinical applications, medical visualisation and simulation.
  • Each student has a dedicated PC for their studio work due to the studio based teaching approach at The Glasgow School of Art.
  • Access is available to the Laboratory of Human Anatomy at The University of Glasgow, one of the largest in Europe.
  • Opportunities are avalailable to have your work published in journals, books and conference proceedings / presentations through collaborative research projects.
  • Benefit from guest lectures by practitioners, researchers and experts through our excellent industry connections from research and commercial projects.
  • Projects are supervised by leading scientists across the College of Medical, Veterinary and Life Sciences.
  • This programme and teaching staff are accredited by the Institute of Medical Illustrators.
  • The staff in Simulation and Visualisation have expertise in 3D modelling, Human-Computer Interaction, Virtual Reality, Augmented Reality and in the use of games and related technology to support education and learning.
PROGRAMME STRUCTURE Your time is split between The Glasgow School of Art (School of Simulation and Visualisation) at Pacific Quay in the City Centre and The University of Glasgow (Anatomy Facility), Gilmorehill Campus in the west end. The programme is structured into three compulsory stages: Stage 1: digital technologies applied to medical visualisation (at The School of Simulation and Visualisation) Stage 2: human anatomy (Anatomy facility at The University of Glasgow) Stage 3: self-directed final project, supported throughout with individual supervision Stage 1 Academic Skills for Masters Research Medical Visualisation Stage 2 Introduction to anatomy Structure and function of the human body Cadaveric dissection techniques Stage 3 Research Project In stage three you will complete a self-directed final project, supported throughout with individual supervision. See course page for past projects. Utilising tools like 3D visualisation, augmented and virtual reality, confocal microscopy, animations, cross platform apps and interactive educational tools. Working with active researchers and subject specialists across such a diverse range of areas, these projects undertaken in the last third of the degree offer an opportunity to engage much more deeply with educational and research activities from a chosen speciality. All students have two supervisors – one from the College of Medical, Veterinary and Life Sciences and one from The School of Simulation and Visualisation of The Glasgow School of Art. This offers subject specialists to facilitate your development as an independent researcher developing digital tools and technologies within your chosen domain.

How to apply

International applicants

International applicant information can be found via by searching for 'international'.

Entry requirements

You should have an Honours degree or equivalent in the following disciplines: Life sciences, medical or biomedical science, e.g. anatomy, physiology, dentistry or dental technology, forensic anthropology, molecular biological degrees and the allied health professionals Computer science, 3D visualisation, computer graphics, health informatics, mathematics, and physics Medical illustration, 3D design, product design, digital media, digital arts, 3D modelling and animation OR equivalent professional practice. However, high calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of medical visualisation.

Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

All fees are published on the University of Glasgow website.

Sponsorship information

Sponsorship and funding information can be found via by searching for 'scholarships'.

Medical Visualisation and Human Anatomy at University of Glasgow - UCAS