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Course summary

Be at the leading edge of a young and rapidly developing field. On this industry-focused Immersive Computing degree, you’ll practice the skills to become a daring computer scientist capable of creative, innovative thinking, utilising cutting-edge technology to create new and compelling products and services. You’ll gain practical, hands-on experience, growing your skills in programming, design and development of immersive technologies – ready for a career in a range of different industries. You will Get practical hands-on experience, growing your skills in programming, design and development of immersive technologies Work in multi-disciplinary teams from the start, comprised of fellow students from design, art, robotics and artificial intelligence with an industry-focused, collaborative mindset Have opportunities to work with real businesses on live projects via collaboration with Immersive Business, Cornwall’s immersive technology hub Dive into developing specialist software for VR, AR and XR applications, working with a variety of immersive hardware

Modules

You'll gain practical experience in software engineering, computer science and immersive media research methods. We'll cover development pipelines like Agile with Scrum, and build your specialist knowledge of novel and emerging immersive technologies used across the spectrum of extended reality (XR) applications. Year one In your first year, you'll learn the foundational principles of software development including programming essentials and industry-standard development pipelines. You'll get a hands-on practical introduction to working in common game engines alongside creative experimentation with a variety of hardware and novel electronics. You’ll also develop essential multi-disciplinary team working skills necessary for working within the industry. This year is a common first year among all computing students.. Modules Principles of Computing Digital Creativity Development Foundations Data Fundamentals Individual Programming Project Multidisciplinary Teamwork Year two In your second year, you’ll continue to deepen your understanding of core computer science by studying object-oriented programming. You’ll also expand your knowledge of the fundamental mathematics involved in the design, development and maintenance of real-time 3D worlds and simulations. You will get the opportunity to dive into developing specialist software for VR, AR, and XR applications, working with a variety of immersive hardware. You’ll continue to work on your group projects, taking the development of your products further through the development cycle. Modules Computational Mathematics World Building: Pre-production Virtual Reality World Building: Production Artificial Intelligence and Machine Learning Year three You’ll develop greater intellectual freedom, both as an individual but also in tackling a challenge in collaboration with others. We'll further explore the industry, and help you prepare for your future as an immersive technology developer. You'll take on an individual research project in novel and emerging technology, as well as a year-long team project combining collective innovation and enterprise. At the end of the year, you'll pitch your project to industry professionals as part of our annual Show and Tell day. Complementing this is a group project, through which you are expected to evaluate your ability to work with a group to produce an innovative digital product or service based on your own intellectual property. Modules Research & Development: Proposal Future Skills Immersive Experience Design Research & Development: Dissertation Major Collaboration The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

Assessment method

Coursework is the only form of assessment. You'll be continually assessed on your projects, portfolios of specialist work, and insights.


How to apply

Application codes

Course code:
I630
Institution code:
F33
Campus name:
Penryn Campus
Campus code:
P

Points of entry

The following entry points are available for this course:

  • Year 1
  • Year 2
  • Year 3

International applicants

If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening. Through the award of international scholarships, we aim to support academic enrichment by encouraging diversity and excellence at Falmouth. For details of our international scholarships, and how to apply for them, please visit our website at www.falmouth.ac.uk

Entry requirements

Qualification requirements

If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility. If you are an international applicant and require a Student visa to study in the UK, you must have a recognised English language test approved and vouched for by the University at the appropriate level. Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA http://www.ukcisa.org.uk/

Additional entry requirements

Interview

Other

You’ll also need a Grade 4 (or C) or above in GCSE English Language and Mathematics.


Unistats information

Operated by the Office for Students
85%
Student satisfaction
86%
Employment after 15 months (Most common jobs)
95%
Go onto work and study

The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.

Provider information

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Our COVID-19 information

Falmouth University
Woodlane
Falmouth
TR11 4RH


Clearing contact details

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Main Contact

01326 213730

Course Clearing information

Additional information

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Course contact details

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Admissions

01326 213730

Immersive Computing at Falmouth University - UCAS