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Game Art at Falmouth University - UCAS

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Course summary

Develop character, concept and environment art, 3D modelling and sculpting in this career-focused Game Art degree. You’ll develop your own games in collaboration with other students in a structure that replicates the professional environment. As a game artist, you’ll be joining one of the fastest growing sectors of the games industry where skills are in higher demand than ever before. On this Game Art degree, you’ll work in multi-skilled collaborative teams and graduate as a confident, industry-ready game artist. You’ll study fundamental game art principles alongside traditional art practice, building your expertise to contribute to a major game development project in your second and third year to help you graduate with a professional portfolio. This degree explores the fundamentals of game art and development from the creation of assets including character, concept and environment art, 3D modelling and sculpting using key softwares to understanding the varying roles that go into making a game, to development pipelines and how to pitch game ideas. You’ll develop your skills using world-class facilities, with high-end hardware and the latest software such as Autodesk Maya, Substance, Zbrush, Adobe Illustrator, Photoshop and game engines such as Unity and Unreal. This course is taught by dBs and awarded by Falmouth University.

Modules

YEAR 1 During the first year of your Game Art degree, you'll build core skills demanded by the industry, and learn about game artists' major roles and techniques. Working with industry-standard software, methods and processes, you'll develop your drawing skills, better understand anatomy, and apply these abilities to 3D modelling and related elements. You'll learn traditional and digital art skills – both 2D and 3D – alongside concept, environment and character art to build digital worlds and characters. Modules ● Concept Art 1 ● Character Art 1 ● Environment Art 1 ● Concept Art 2 ● Character Art 2 ● Environment Art 2 YEAR 2 In your second year you’ll grow your confidence in game art and your skills with professional digital tools. You’ll participate in a collaborative project with game students of different disciplines to give you valuable experience in an industry-style development pipeline. An additional specialist practice project lets you hone your skills in a particular area of game art, giving you the opportunity to create high quality work for your portfolio. Modules ● Art Based Research ● World Building: Pre-Production ● Developing Concept Art Vocabularies ● Developing Character Art Vocabularies ● World Building: Production ● Collaboration YEAR 3 With specialism, independence and professional practice at the forefront of your third year, you'll join a multi-skilled team on a game development project. Working in a studio, you'll contribute art assets using industry-standard methods and pipelines; taking your technical skills to the limit by investigating the use of cutting-edge specialist hardware and software used in games. This final year will see you ready yourself for the job market by building a professional portfolio that showcases your talents by displaying the body of work you have produced up to this point. We'll then help you commercialise this work and prepare you for the transition to professional life. Modules ● Professional Portfolio ● Future Skills ● Technical Art Skills ● Major Collaboration ● Future of Games Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.


How to apply

Application codes

Course code:
W207
Institution code:
F33
Campus name:
DBS Institute, Manchester
Campus code:
J

Points of entry

The following entry points are available for this course:

  • Year 1

International applicants

We regret that this course is not available to international applicants who would require a Student Visa. If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening.

Entry requirements

Qualification requirements

If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility. If you are an international applicant and require a Student visa to study in the UK, you must have a recognised English language test approved and vouched for by the University at the appropriate level. Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA http://www.ukcisa.org.uk/


Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

No fee information has been provided for this course

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Game Art at Falmouth University - UCAS