Sheffield Hallam University

Degree level: Undergraduate

Computer Science for Games

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Make sure you check on the university, college or conservatoire website for any updates about course changes as a result of COVID-19.

Course summary

TEF Silver

Sheffield Hallam University has opted into the TEF and received a Silver award.

Find out more about the TEF.

• Develop advanced programming skills, using C++ as the core language throughout the course. • Use industry-standard APIs such as Microsoft's DirectX, Unity, Unreal, Corona, OpenGL, Android SDK and iOS. • Learn about game design, ethics, game industry business models, 3D graphics and modelling packages. • Study on a course with industry accreditation from Creative Skillset, TIGA and the British Computer Society. Study the skills and techniques demanded by the games industry, such as programming, software engineering and optimisation, mathematics and the use of games hardware on desktop, consoles and mobile platforms. Develop project management techniques and tools used within the games industry and design your own games in the world's largest PlayStation® teaching lab. In 2018 we were named 'Best Educational Institution' by TIGA, the independent games association. The award recognises our games courses for being world leading, having strong links with industry, and leading its students into graduate roles. We may also accept you, if you have limited qualifications but can show evidence of ability and a genuine commitment to studying the subject. Some applicants may be invited to attend an informal interview with the course leader to ensure that the programme is suitable for themselves and their aspirations. You learn and are assessed through • individual coursework • presentations • group work • examinations • projects Applied learning Work placements You will have the opportunity to arrange a year-long work placement in between your second and third years. This gives you a real-world experience to prepare you for your future career. In previous years, students have taken placements at • Sony (SCEE) • Team17 • SN Systems • SI Games • Autodesk • Dumpling Design • Jollywise Media • 3Squared • Next • Sumo Digital Networking opportunities We work in close partnership with games companies such as Sumo Digital, SN Systems and Sony Computer Entertainment Europe (SCEE). They provide equipment and input into the design, development and delivery, ensuring we teach the very latest topics. For example, industry speakers give talks on specialist topics and offer employability advice. We've been awarded PlayStation®First status by Sony (SCEE), providing unique access to PlayStation® professional development hardware (dev-kits) and software (SDK) and equipping students with industry relevant game development skills across PlayStation® 4 and PlayStation®VR. Live projects You may be selected to work within Steel Minions, our own commercially licensed game development studio, and take part in small-scale commercial development projects. Unlike the undergraduate degree version of this course, the extra year of study allows you to consolidate your skills and develop commercial quality, industry ready software to enhance your portfolio and improve your employability. This course is accredited by Creative Skillset (the Creative Industries' Sector Skills Council) and TIGA (The Independent Game Developers Association) and the BCS (British Computer Society).

Course details

Modules

The modules for 2020/21 may vary to those given below, which are for academic year 2019/20. You can take an optional placement in year three. Year 1 Compulsory modules Fundamentals Of Computer Architecture 20.00 credits Fundamentals Of Programming 20.00 credits Introduction To Game Development 20.00 credits Mathematics For Graphics 20.00 credits Professionalism And Project Development 20.00 credits Systems Modelling 20.00 credits Year 2 Compulsory modules Mathematics For Modelling And Rendering 20.00 credits Object-Oriented Programming 20.00 credits Professional Development Project 20.00 credits Programming For Games 20.00 credits Software-Hardware Optimisation Techniques 20.00 credits Web Application Development 20.00 credits Year 4 Compulsory modules 3D Games Prototyping 20.00 credits Artificial Intelligence In Games 20.00 credits Game Software Project Management 20.00 credits Real-Time 3D Techniques For Games 20.00 credits Research Methods And Professionalism 20.00 credits Elective modules Effective C++ Programming 20.00 credits Foreign Language 20.00 credits Machine Learning Algorithms And Heuristics 20.00 credits Mobile Applications 20.00 credits Programming "Things" 20.00 credits Final year Compulsory modules Game Development Practice 30.00 credits Individual Project (Computing) 45.00 credits Multiprocessing And Parallel Systems 15.00 credits Software Studio Planning 15.00 credits Special Techniques For Graphics And Animation 15.00 credits

Assessment method

  • Coursework
* Exams

Professional bodies

Professionally accredited courses provide industry-wide recognition of the quality of your qualification.

  • ScreenSkills
  • International Game Developers Association
  • BCS - The Chartered Institute for IT

How to apply

Application deadlines

If your application is completed by the following date, it’s guaranteed to be considered:

15 January

*If you apply after this deadline, universities or colleges don’t have to consider your application if they’ve filled their spaces, so the sooner you apply, the better!

Application codes

You will need these codes when you add a choice to your application.

Please select a course option – you will then see the application code you need to use to apply for the course.

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

QualificationOfferFurther information
UCAS Tariff 104 points 104 UCAS points, including 64 points from two A levels or equivalent, or an alternative qualification such as an Access course. If you don't meet these criteria you may be qualified for our BSc Hon Computer Science for Games with Foundation Year.
Access to HE Diploma M: 0 credits P: 45 credits

Please note the University will only admit students who are aged 18 or over at the point of enrolment.

Please click the following link to find out more about qualification requirements for this course

https://www.shu.ac.uk/courses/computing/mcomp-computer-science-for-games/full-time/2020


English language requirements

TestGradeAdditional details
IELTS (Academic)6IELTS score of 6.0 with a minimum of 5.5 in all skills or equivalent.
TOEFL (iBT)79Listening: minimum level 17 Speaking: minimum level 20 Reading: minimum level 18 Writing: minimum level 17
Cambridge English AdvancedCListening: minimum score 162 Speaking: minimum score 162 Reading: minimum score 162 Writing: minimum score 162
PTE Academic52Listening: minimum level 51 Speaking: minimum level 51 Reading: minimum level 51 Writing: minimum level 51

Fees and funding

Tuition fees

EU £9250 Year 1
England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
International £13650 Year 1

Additional fee information

During your placement year you will pay a reduced fee of £1,200.

Sponsorship information

Scholarships, discounts and bursaries may be available to students who study this course.

Computer Science for Games at Sheffield Hallam University - UCAS