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Digital Arts Computing at Goldsmiths, University of London - UCAS

Course summary

This degree will prepare you for a career in the creative industries, enabling you to learn and explore through a combination of technology and embedded creative practice. Why study BSc Digital Arts Computing at Goldsmiths

  • The degree places you at the centre of one of the fastest growing creative industries in the world, pioneering new approaches to computational creative practice. Digital arts computing is a unique interdisciplinary field where some of the most exciting and progressive developments at the intersection of emergent technologies, fine art practice and media culture are currently found.
  • You don’t need to know how to code to apply for this course. You'll learn the fundamentals of programming and acquire industry-ready technical skills during the degree.
  • You’ll develop your creative practice incrementally on both a technical and conceptual level through technical labs, creative project studio sessions, and critical studies seminars and lectures. So you'll grow as a technical expert, but also as a critical creative thinker and innovative problem solver.
  • With an emphasis on learning through doing, you will build your professional portfolio and develop a series of projects that will be exhibited publicly in exhibitions throughout the three years you study at Goldsmiths.
  • During the degree you’ll be able to select specialist modules to gain practical knowledge of areas such as generative art and machine learning, physical computing, VR and immersive technology, motion capture, sound and signal processing and games engines.
Please note the BSc Digital Arts Computing only accepts applications for first year entry.

Modules

The programme is made up of three components: Computational arts practice. This will combine technical and creative skills and will be taught by practising computational artists in the Department of Computing. Critical studies of contemporary art, to provide you with a space for examining the historical and critical context in which art is made, seen and understood. This will be taught in the Department of Art. Core technical computing, with a particular focus on audio-visual technology. This will be taught in the Department of Computing. Year 1 In your first year, you'll take the following compulsory modules: Introduction to Programming Critical Studies in Computational Arts I Creative Project 1 Graphics 1 Front End Web Introduction to Digital Media Sound and Signal 1 Year 2 In your second year, you'll take the following compulsory modules: Creative Embedded Systems Generative Drawing Critical Studies in Computational Arts II Digital Arts Project 2 You'll also take 30 credits/2 optional modules from a list provided annually by the department. These may also include the following: The Goldsmiths Elective Goldsmiths’ Social Change Module Year 3 In your final year, you'll complete the following compulsory modules: Final Project in Digital Arts Computing Dissertation in Critical Studies in Computational Arts You'll also select 1 or 2 option modules from a list provided annually by the department. Please note that due to staff research commitments not all of these modules may be available every year.

Assessment method

You’ll be assessed by a variety of methods, depending on your module choices. These include coursework, examinations, group work and projects.


How to apply

Application codes

Course code:
I150
Institution code:
G56
Campus name:
Main Site
Campus code:
-

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

You should ideally have Grade B/Grade 6 or above in GCSE Maths. If your portfolio is particularly strong we may accept a slightly lower GCSE Maths grade. Portfolio We request up to 12 items of work for portfolio - these can be images or video of sculpture, painting, drawings, digital or any other work that gives us an understanding of your practice. We will request to see a portfolio if you are invited for an in person interview.

Additional entry requirements

Portfolio

We request up to 12 items of work for portfolio, these can be images or video of sculpture, painting, drawings, digital or any other work that gives us an understanding of your practice. We will request to see a portfolio when invited for an in person interview.


English language requirements

TestGradeAdditional details
IELTS (Academic)6With no element lower than 5.5

Student Outcomes

Operated by the Office for Students
57%
Employment after 15 months (Most common jobs)
77%
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

No fee information has been provided for this course

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

To find out more about fees and funding, please check our undergraduate fees guidance or contact the Fees Office https://www.gold.ac.uk/ug/fees-funding/
Digital Arts Computing at Goldsmiths, University of London - UCAS