Leeds Beckett University has opted into the TEF and received a Silver award.
Positioned at the intersection of art and technology, this course will provide a practical and creative exploration in the production of art for games. You will engage prior to arrival through a series of stimulating summer projects, designed to prepare you for first year at the university. In year one, you will apply the fundamentals of design theory to game art media and critical visual research strategies, supported through your development of practical 2D/3D visualisation and compositional skills. You will begin your second year by establishing your practice in the form of a personal portfolio. In addition, you will understand the application of critical studies in relation to game art and workflows required for implementation of digital assets within game engine and visualisation technologies. In your third year, you will undertake personal, detailed academic and practical research in relation to your specialised subject area and validate your creative process through your dissertation and portfolio. Informed by an intellectually stimulating and challenging academic environment and developed in consultation with industry, including game studio and publisher Team17 and Rockstar Leeds, you will build a strong practical skillset focused on developing your creative practice. Your learning will be results-driven, taught by staff with a wealth of experience in the principles, theory and application of design. Our strong links with industry will give you opportunities to start building your professional network whilst you study. Your attendance at annual events such Games Republic, London’s Vertex 2D/3D art conference and guest lectures by leading practitioners such as Disney Animator Aaron Blaise will give access to the world’s best creatives. Within specialist facilities, software such as ZBrush, 3ds Max, Maya, Substance Painter, Adobe Creative Suite and HD screen-based drawing tablets , will provide you with the opportunity to reach your creative potential .
Year 1 Core Modules:
- Game Art Fundamentals
- Game Design Theory
- Introduction to Environmental Design
- Introduction to Character Design
- Cultural Studies
- Game Technologies
- Personal Project
How to apply
If your application is completed by the following date, it’s guaranteed to be considered:
15 January*If you apply after this deadline, universities or colleges don’t have to consider your application if they’ve filled their spaces, so the sooner you apply, the better!
You will need these codes when you add a choice to your application.
|Campus name||Headingley Campus|
Points of entry
The following entry points are available for this course:
- Year 1
|UCAS Tariff||112 points||A minimum of 64 from two A Levels or equivalent, excluding General Studies.|
|GCSE/National 4/National 5||GCSE English Language at Grade C or above (Grade 4 for those sitting their GCSE from 2017 onwards) or equivalent. Key Skills Level 2, Functional Skills Level 2 and the Certificate in Adult Literacy are accepted in place of GCSEs.|
Fees and funding
No fee information has been provided for this course