Leeds Beckett University

Degree level: Undergraduate

Games Art

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Course summary

TEF Silver

Leeds Beckett University has opted into the TEF and received a Silver award.

Find out more about the TEF.

Positioned at the intersection of art and technology, this course will provide a practical and creative exploration in the production of art for games. You will engage prior to arrival through a series of stimulating summer projects, designed to prepare you for first year at the university. In year one, you will apply the fundamentals of design theory to game art media and critical visual research strategies, supported through your development of practical 2D/3D visualisation and compositional skills. You will begin your second year by establishing your practice in the form of a personal portfolio. In addition, you will understand the application of critical studies in relation to game art and workflows required for implementation of digital assets within game engine and visualisation technologies. In your third year, you will undertake personal, detailed academic and practical research in relation to your specialised subject area and validate your creative process through your dissertation and portfolio. Informed by an intellectually stimulating and challenging academic environment and developed in consultation with industry, including game studio and publisher Team17 and Rockstar Leeds, you will build a strong practical skillset focused on developing your creative practice. Your learning will be results-driven, taught by staff with a wealth of experience in the principles, theory and application of design. Our strong links with industry will give you opportunities to start building your professional network whilst you study. Your attendance at annual events such Games Republic, London’s Vertex 2D/3D art conference and guest lectures by leading practitioners such as Disney Animator Aaron Blaise will give access to the world’s best creatives. Within specialist facilities, software such as ZBrush, 3ds Max, Maya, Substance Painter, Adobe Creative Suite and HD screen-based drawing tablets , will provide you with the opportunity to reach your creative potential .

Course details

Modules

Year 1 Core Modules:

  • Game Art Fundamentals
  • Game Design Theory
  • Introduction to Environmental Design
  • Introduction to Character Design
Year 2 Core Modules:
  • Portfolio
  • Cultural Studies
  • Game Technologies
Year 3 Core Modules:
  • Personal Project
  • Dissertation
- Industry Project


How to apply

Application deadlines

If your application is completed by the following date, it’s guaranteed to be considered:

15 January

*If you apply after this deadline, universities or colleges don’t have to consider your application if they’ve filled their spaces, so the sooner you apply, the better!

Application codes

You will need these codes when you add a choice to your application.

Course codeWG24
Institution code L27
Campus nameHeadingley Campus
Campus codeH

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

QualificationOfferFurther information
UCAS Tariff 112 points A minimum of 64 from two A Levels or equivalent, excluding General Studies.
GCSE/National 4/National 5 GCSE English Language at Grade C or above (Grade 4 for those sitting their GCSE from 2017 onwards) or equivalent. Key Skills Level 2, Functional Skills Level 2 and the Certificate in Adult Literacy are accepted in place of GCSEs.

Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Games Art at Leeds Beckett University - UCAS