Glyndwr University, Wrexham

Degree level: Undergraduate
Awarded by: Glyndŵr University (Prifysgol Glyndŵr)

Computer Game Design and Enterprise

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Course summary

Join a UK leading course designed to develop strong technical game design, business and production skills so you can be a future industry leader. The team work closely with organisations such as UK Games Fund, Games Wales, BAFTA Cymru and the British Computing Society to ensure that our students always have access to cutting-edge industry related training and knowledge. We are home to the innovative Games Talent Wales programme and a UK regional Tranzfuser hub that is sponsored and supported by the UK Games Fund and UK Games Talent. Our business incubation centre is home to several award-winning student owned game studios. Students on this course will: • develop essential game design and business start-up and management skills • learn about the workings of the games industry and the tools and platforms that are critical to success • gain valuable experience and insight into the game development process and the management of an independent game studio • enjoys the benefits of close industry engagement with regular visits, guest speakers, presentations, discussion groups and social events • work with a personal mentor with games development experience to help develop your skills and knowledge • have access to our in-house business incubation centre and the latest tools and technology in a specialist game development studio • develop a professional game development portfolio and critical employability skills This course is available to study with an Industrial Placement year BSc (Hons) Computer Game Design and Enterprise (with Industrial Placement) UCAS Code: CEIP This course is also available to study with a foundation year BSc (Hons) Computer Game Design and Enterprise (four years including foundation year) UCAS Code: GEFY

Course details

Modules

YEAR 1 (LEVEL 4) Year 1 introduces both theoretical and practical skills as you will work as part of a small game development team and learn the basics of 2D & 3D design and development along with an understanding of the hardware used for gaming and media. There is a strong emphasis on production management along with building knowledge of business processes and entrepreneurship. You will also explore the broader context of game development and the critical issues facing the industry today. MODULES • Game Design & Interaction • Business, Finance & Technology Management • Game Asset Development • Game Environments & Narrative Design • Game Industry & Agile Production Methodologies • Professional Development in Computing: Information Engineering YEAR 2 (LEVEL 5) Year 2 builds on and expands your portfolio of skills to focus on product innovation and commercialisation along with an understanding of digital publication platforms and their associated business models. You will also develop your knowledge of digital sculpting and 3D modelling. Critically, during the second semester you will further enhance your development and management skills by working on two substantial group game projects utilising industry standard management methodologies and supporting tools. You will be expected to employ your management skills by acting as a scrum master during these development phases. MODULES • Serious Games Technology • 3D Modelling & Animation For Game Engines • Game Production & Distribution Technology • Financial Technology & Innovation • Group Project • Indie Studio Management & Game Production Optional Industrial Placement Year YEAR 3 (LEVEL 6) Year 3 further expands on the previous skills acquired, with a focus on professional quality and management alongside advanced practical skills. The innovative final year group project is designed to deepen your understanding of your chosen role and responsibilities as a professional developer, further preparing you for the workplace. You will form a game development team and specialise in a technical role of your own choosing for a full academic year. You and your team will present the finished game at the annual LeveL Up Expo event attended by both members of the public and industry representatives. Through our Business Accelerator programme, you will have the opportunity to work closely with Business undergraduate students and access to our business incubation centre with a view to starting and managing your own game development studio. There is an emphasis on independent study throughout, developing a professional portfolio and pursuing exciting career prospects through continual assessment and dedicated project supervision. MODULES • Project • Financial Technology & Business Success • Game Design, Marketing & Monetisation • Advanced 3D Modelling & Animation for Games • Future Technology The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.

Assessment method

This course is portfolio focussed and as such, there are no formal exams. Instead, students will focus on developing technical design, business and theoretical skills via practical assignments and research & development activities. Assessment methods include the production of digital (and non-digital) games, writing technical and academic reports, compiling and analysing production data, giving presentations, writing business plans, producing 3D models and game assets. At higher levels of the course, students will also be required to provide statistical evidence of work hours with supporting evidence as part of key assessment outcomes. TEACHING AND LEARNING Independent learning is an important aspect of all modules, as it enables students to develop both their subject-specific and key skills. Independent learning is promoted through the use of digital management tools such as Jira, and through feedback given to students, which takes several forms including small group and one-to-one discussions. Wrexham Glyndŵr University is committed to supporting our students to maximise their academic potential. We offer workshops and support sessions in areas such as academic writing, effective note-making and preparing for assignments. Students can book appointments with academic skills tutors dedicated to helping deal with the practicalities of university work. Our student support section has more information on the help available.


How to apply

Application codes

Course code:
GE17
Institution code:
G53
Campus name:
Wrexham
Campus code:
-

Points of entry

The following entry points are available for this course:

  • Year 1
  • Year 2
  • Year 3

International applicants

This course is not currently available to those requiring a Tier 4 visa to study in the UK.

Entry requirements

Qualification requirements

Wrexham Glyndwr University takes into account a variety of qualifications and experience when considering applications to our programmes. If you are unsure if the qualifications you currently hold will be accepted for entry, or if you're not sure you'll achieve the required UCAS Tariff points, please contact us at [email protected] for further advice and guidance.


Unistats information

Operated by the Office for Students
78%
Student satisfaction
50%
Employment after 15 months (Most common jobs)
85%
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data. For further information, see the Discover Uni website.

Fees and funding

Tuition fees

England £9000 Year 1
Northern Ireland £9000 Year 1
Scotland £9000 Year 1
Wales £9000 Year 1

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Computer Game Design and Enterprise at Glyndwr University, Wrexham - UCAS