Reasons to choose Kingston
- Kingston is an educational partner of Sony through PlayStation First.
- In our inKUbator, you can learn directly from the industry. Speakers have been from Sony, Splash Damage, Aardvark Swift, Interactive Selection, CryTek and Unity.
- Our games lab includes Sony PlayStation 4 development consoles; PCs with GTX1080 graphics cards and supports software including; Microsoft Visual Studio 2017, Unity 3D Pro 2018, Unreal 4.20 and Maya.
- Our commitment to high quality teaching has been recognised with a Teaching Excellence Framework (TEF) Gold rating. The University has received an overall rating of Gold, as well as securing a Gold award in the framework's two new student experience and student outcomes categories.
Example modules: – Multiplayer and Game Console Programming – 3D Graphics Programming and Artificial Intelligence – Professional Game Development Environments To view the full list of modules, please visit the University course webpage.
We use a studio based environment for our teaching comprising student led taught elements with practical workshops, tutorials and seminars and most teaching sessions take place in our dedicated games lab. Each module has four hours of directed learning per week. The lectures are supported by in-class activities and interactive taught elements to underpin our active learning approach to game development. Workshop sessions are based on and are reinforced by a problem-centred approach to learning. Students work both individually and in groups to develop their skills, facilitated by the lecturer. Group work is undertaken using an Agile approach as in the games industry. Teaching resources, such as video materials, presentations, links to ebooks and worksheets are provided on the University's web-based virtual learning environment. Assessment includes coursework and practical/written exams with a focus on learning through making and the development of artefacts. In-class assessed workshop activities support the problem-centric approach of learning and are used to provide individual, timely oral and written feedback and which helps prepare students for the assignments. Each assessment contributes to the students' portfolio which leads to a showcase of work to show potential employers in the both the games and computing industries.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
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Points of entry
The following entry points are available for this course:
- Year 1
T Levels T Levels are an alternative to A levels, apprenticeships and other further education courses. T Level focuses on vocational skills and can help students into skilled employment, higher education and/or apprenticeships. Students who study T Level spend 80% of the course in the classroom, learning the skills that employers need. The other 20% is a meaningful industry placement, where they put these skills into action. T Levels are the equivalent to three A levels and we recognise the UCAS tariff points they attract in line with other qualifications that aid progression to higher education.
Please click the following link to find out more about qualification requirements for this course
The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
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