Computer Games Programming (with Sandwich Year) at Kingston University - UCAS

Kingston University

Degree level: Undergraduate

Computer Games Programming (with Sandwich Year)

Course summary

Reasons to choose Kingston

  • Kingston is an educational partner of Sony through PlayStation First.
  • In our inKUbator, you can learn directly from the industry. Speakers have been from Sony, Splash Damage, Aardvark Swift, Interactive Selection, CryTek and Unity.
  • Our games lab includes Sony PlayStation 4 development consoles; PCs with GTX1080 graphics cards and supports software including; Microsoft Visual Studio 2017, Unity 3D Pro 2018, Unreal 4.20 and Maya.
  • Our commitment to high quality teaching has been recognised with a Teaching Excellence Framework (TEF) Gold rating. The University has received an overall rating of Gold, as well as securing a Gold award in the framework's two new student experience and student outcomes categories.
About this course Considering the many opportunities offered by the growing games industry? This course could be for you. You’ll graduate with an impressive portfolio to showcase your work. You’ll learn C++ and C# programming languages, use game engines, such as Unity and Unreal, and develop games for PC, mobile, tablet and the Sony PlayStation 4. Studies include the use of artificial intelligence in real-time strategy, race and first person games as well as educational games. You’ll also learn the computer science that underpins programming, such as requirements analysis and design and network communications. You’ll be able to participate in a 24-hour games creating team, Game Jams, and attend optional trips (such as the PC Gamer Weekender). Future Skills Embedded within every course curriculum and throughout the whole Kingston experience, Future Skills will play a role in shaping you to become a future-proof graduate, providing you with the skills most valued by employers such as problem-solving, digital competency, and adaptability. As you progress through your degree, you'll learn to navigate, explore and apply these graduate skills, learning to demonstrate and articulate to employers how future skills give you the edge. At Kingston University, we're not just keeping up with change, we're creating it. Career opportunities You’ll be prepared for a wide range of computing careers. Graduates have become games programmers, virtual reality games developers, technical programmers and software engineers.


Example modules: – Multiplayer and Game Console Programming – 3D Graphics Programming and Artificial Intelligence – Professional Game Development Environments To view the full list of modules, please visit the University course webpage.

Assessment method

We use a studio based environment for our teaching comprising student led taught elements with practical workshops, tutorials and seminars and most teaching sessions take place in our dedicated games lab. Each module has four hours of directed learning per week. The lectures are supported by in-class activities and interactive taught elements to underpin our active learning approach to game development. Workshop sessions are based on and are reinforced by a problem-centred approach to learning. Students work both individually and in groups to develop their skills, facilitated by the lecturer. Group work is undertaken using an Agile approach as in the games industry. Teaching resources, such as video materials, presentations, links to ebooks and worksheets are provided on the University's web-based virtual learning environment. Assessment includes coursework and practical/written exams with a focus on learning through making and the development of artefacts. In-class assessed workshop activities support the problem-centric approach of learning and are used to provide individual, timely oral and written feedback and which helps prepare students for the assignments. Each assessment contributes to the students' portfolio which leads to a showcase of work to show potential employers in the both the games and computing industries.

How to apply

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Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

T Levels T Levels are an alternative to A levels, apprenticeships and other further education courses. T Level focuses on vocational skills and can help students into skilled employment, higher education and/or apprenticeships. Students who study T Level spend 80% of the course in the classroom, learning the skills that employers need. The other 20% is a meaningful industry placement, where they put these skills into action. T Levels are the equivalent to three A levels and we recognise the UCAS tariff points they attract in line with other qualifications that aid progression to higher education.

Please click the following link to find out more about qualification requirements for this course

Student Outcomes

Operated by the Office for Students
Employment after 15 months (Most common jobs)
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1

Additional fee information

For international fees, please visit: Please visit the provider course webpage for further information regarding additional course costs
Computer Games Programming (with Sandwich Year) at Kingston University - UCAS