Esports & Livestreaming at Falmouth University - UCAS

Course summary

Build a career as a livestreaming and event professional. Currently experiencing explosive growth, the esports and livestreaming industry is made up of professional esports players, shoutcasters, games publishers, broadcast/streaming providers like Twitch and YouTube, global sponsors, technology providers and events specialists. Learning from experts across esports, media communications, business and games, you’ll gain the skills to set up, promote, broadcast and mediate live events such as esports matches. You’ll build a working knowledge of different production methods, discover techniques for boosting audience engagement and develop an understanding of brand management and marketing. Why study this course at Falmouth? We’ll equip you with the promotional skills to stand out in a competitive field, along with an understanding of the ethical, professional and cultural concerns facing modern esports and livestreaming  You’ll be based within Falmouth’s renowned Games Academy, in a professional-standard esports lab equipped with high-end kit  You’ll gain hands-on experience in preparation for a career as a livestreaming and event professional, collaborating with Falmouth games students to broadcast real matches and experiment with independent content creation  You’ll learn from experts across our creative courses, including esports, media communications, business and games Throughout your degree, you’ll have opportunities to gain experience in a variety of roles within esports and livestreaming, both behind and in front of the camera

Modules

With an emphasis on learning through collaborative experiences, you’ll graduate with the knowledge and skills to set up a professional live streaming network and broadcast and mediate esports matches. You'll delve into the theories and contexts of esports, develop strategic planning knowhow, learn end-to-end production skills and explore branding, marketing and promotion, as well as gaining an understanding of the financial, legal and ethical considerations of the industry. Year One: In year one, you'll gain a solid practical and theoretical foundation in the field of esports. You'll learn about the basic context in which esports are streamed, gain an understanding of the whole delivery process from start to finish, discover the roles that work together to make a project happen and explore team-working methodologies. You'll also get an introduction to digital media and creative marketing processes. Modules Development Foundations Livestreaming Tools Digital Creativity Data Fundamentals Multidisciplinary Teamwork Esports Production Year Two: In year two of this Esports degree, your growing knowledge and skills will be put to the test with practical projects. You'll define and execute a solo esports, livestreaming or content creation project and work in a team to respond to a project brief. You'll consider the game-specific factors that impact spectator experience, encounter the legal, regulatory, financial and ethical considerations for running an esports business and develop an understanding of branding and promotion. Modules Legal and Financial Management in the Experience Sector Individual Esports Project Media Lab Esports Event Esports Studies Year Three: The final year of your Esports & Livestreaming degree is all about preparing for industry. You'll gain vital entrepreneurial know-how and finesse your practical skills by doing it for real. Working in a team, you'll deliver a large-scale, long-term esports event management project, which you'll present at the end of year show. To support this practical project, you'll write an extended essay based on a specific game and/or esports research topic. Teaching is geared around developing your professional practice and portfolio, helping you to build contacts and support your transition to employment, potentially including the creation of your own company. Modules Professional Portfolio Future Skills Esports Live Performance Future of Games Major collaboration The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

Assessment method

100% of your assessment will be coursework. Assessment methods You'll be assessed through a variety of methods, including: Short-form theory essays Business cases Group and solo practical projects


How to apply

Application codes

Course code:
N881
Institution code:
F33
Campus name:
Penryn Campus
Campus code:
P

Points of entry

The following entry points are available for this course:

  • Year 1

International applicants

If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening. Through the award of international scholarships, we aim to support academic enrichment by encouraging diversity and excellence at Falmouth. For details of our international scholarships, and how to apply for them, please visit our website at www.falmouth.ac.uk

Entry requirements

Qualification requirements

If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility. If you are an international applicant and require a Student visa to study in the UK, you must have a recognised English language test approved and vouched for by the University at the appropriate level. Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA http://www.ukcisa.org.uk/

Additional entry requirements

Interview


Student Outcomes

Operated by the Office for Students
75%
Employment after 15 months (Most common jobs)
90%
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Esports & Livestreaming at Falmouth University - UCAS