Games Art and Technology at BIMM University - UCAS

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

Course Overview BA(Hons) Games Art and Technology is a comprehensive program that equips students with the fundamental skills and knowledge necessary for a career within games art disciplines. The course encompasses a multi-disciplinary approach, encompassing the technical and theoretical aspects of 3D art and development. With a focus on art development process, the program offers students an overview of the various domains within the industry, including environment design, character design, and technical art practice. The course curriculum is designed to prepare students for careers in art departments within the games and allied industries, and to impart a thorough understanding of the industry's production methodologies and business practices. The course is implemented using a Universal Design for Learning framework, which promotes inclusive education and accommodates the diverse needs of all students. The course reflects current industry practice incorporating technical art, procedural asset generation and film/TV production workflows alongside more established workflows for character and environment design for games, film and VR/XR. The games art course will facilitate the study of three main discipline areas within games industry art departments. Core 3D and 2D art skills will be taught through the industry specific specialisms of:

  • Environmental Design and Implementation
  • Character Design and Implementation
  • Technical Art and Virtual Production workflows

Modules

Year 1 Core and Spine modules

  • Creative Industries and You- Finding your path
  • Foundational Art
  • 2D Workflows
  • Introduction to Game Engines
  • Practice, Context and culture
  • 3D Models
  • Physically Based Rendering and Lighting
  • Prototyping
Year 2 Core and Spine modules
  • Creative Industries- and You 2- Collaborative entrepreneurship
  • Environmental Storytelling
  • Character Design and Sculpting
  • Creativity, Identity and Authenticity
  • Game Studio
Year 3 Core and Spine modules
  • Final project
  • Pre-Production
  • Production
  • Creative Industries and you 3- Professional practice
In years 2 and 3, students select optional modules to study alongside the core and spine modules. Please visit the School website for a list of optional modules


How to apply

Application codes

Please select a course option – you will then see the application code you need to use to apply for the course.

Points of entry

The following entry points are available for this course:

  • Year 1

International applicants

BIMM University (or our partner Met Film School) welcomes applicants from countries that will require a student visa to study in the UK. Applicants must meet requirements set by UKVI. Upon acceptance of an offer you may be required to attend a consultation with a member of the admissions team. We are waiting on confirmation from UKVI that some of our campuses can accept applicants that require a student visa. Should these not be approved, we will be able to offer an alternative campus and course, subject to audition/portfolio and academic requirements being met.

Entry requirements

Qualification requirements

Additional entry requirements

Interview

The Admissions Team will contact you to arrange a suitable date and time

Portfolio

Details of what to submit will be provided once your application has been received


English language requirements

TestGradeAdditional details
IELTS (Academic)6a minimum of 5.5 must be achieved in each band (Reading, writing, listening, speaking)
Cambridge English AdvancedLevel B2A minimum overall score of 170, and no lower than 165 in each band
TOEFL (iBT)72the minimum points must met in each band: Listening - 17 Reading - 18 Speaking - 20 Writing - 17
PTE Academic59A minimum score of 59 overall. At least 59 must be achieved in all four skills

We also accept the following qualifications: - ESOL Skills for Life Level B2 (Higher B2 on CEFR Scale) - IGCSE English Language (First Language) at C/4 or above - IGCSE English Language (Second Language) at B/3 or above - International Baccalaureate Standard English A at grade 4, OR Higher Level English B at grade 4. If you have studied a different English Language qualification, please send details to the admissions team and we will confirm if it can be accepted. Applicants that need a student visa to study will be required to have taken a UKVI approved qualification, achieving the minimum requirements. Full details can be viewed on our website. Applicants must have met the minimum requirement and be in receipt of results prior to enrolment.


Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

Republic of Ireland £9250* Year 1
EU £15950* Year 1
England £9250* Year 1
Northern Ireland £9250* Year 1
Scotland £9250* Year 1
Wales £9250* Year 1
Channel Islands £9250* Year 1
International £15950* Year 1

*This is a provisional fee and subject to change.

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

The tuition fee shown is for year 1 of study only. Fees may be subject to increase on an annual basis, and do not cover additional costs such as: Visa application costs Living costs (rent/bills/travel) Equipment required for your course (computer and software/instrument/books)

Sponsorship information

Each year we offer various bursaries and scholarships. For further information, please view details on the BIMM University website

Games Art and Technology at BIMM University - UCAS