Course summary
Course Overview BA(Hons) Games Art and Technology is a comprehensive program that equips students with the fundamental skills and knowledge necessary for a career within games art disciplines. The course encompasses a multi-disciplinary approach, encompassing the technical and theoretical aspects of 3D art and development. With a focus on art development process, the program offers students an overview of the various domains within the industry, including environment design, character design, and technical art practice. The course curriculum is designed to prepare students for careers in art departments within the games and allied industries, and to impart a thorough understanding of the industry's production methodologies and business practices. The course is implemented using a Universal Design for Learning framework, which promotes inclusive education and accommodates the diverse needs of all students. The course reflects current industry practice incorporating technical art, procedural asset generation and film/TV production workflows alongside more established workflows for character and environment design for games, film and VR/XR. The games art course will facilitate the study of three main discipline areas within games industry art departments. Core 3D and 2D art skills will be taught through the industry specific specialisms of:
- Environmental Design and Implementation
- Character Design and Implementation
- Technical Art and Virtual Production workflows
Modules
Year 1 Core and Spine modules
- Creative Industries and You- Finding your path
- Foundational Art
- 2D Workflows
- Introduction to Game Engines
- Practice, Context and culture
- 3D Models
- Physically Based Rendering and Lighting
- Prototyping
- Creative Industries- and You 2- Collaborative entrepreneurship
- Environmental Storytelling
- Character Design and Sculpting
- Creativity, Identity and Authenticity
- Game Studio
- Final project
- Pre-Production
- Production
- Creative Industries and you 3- Professional practice
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- G200
- Institution code:
- B39
- Campus name:
- Screen and Film School Brighton
- Campus code:
- W
Points of entry
The following entry points are available for this course:
- Year 1
Entry requirements
Qualification requirements
Additional entry requirements
Interview
The Admissions Team will contact you to arrange a suitable date and time
Portfolio
Details of what to submit will be provided once your application has been received
Unistats information
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
Tuition fees
Republic of Ireland | £9250* | Year 1 |
EU | £15950* | Year 1 |
England | £9250* | Year 1 |
Northern Ireland | £9250* | Year 1 |
Scotland | £9250* | Year 1 |
Wales | £9250* | Year 1 |
Channel Islands | £9250* | Year 1 |
International | £15950* | Year 1 |
*This is a provisional fee and subject to change.
Additional fee information
Sponsorship information
For UK domiciled applicants, undergraduate degree scholarships can be applied for, and are awarded on merit to applicants from low-income households (below £25,000) providing tuition fee support during the length of study. For overseas applicants an automatic early confirmation scholarship is available, subject to change.
Provider information
BIMM University
38-42 Brunswick Street West
Hove
East Sussex
BN3 1EL