West Suffolk College

Degree level: Undergraduate
Awarded by: University of East Anglia

Interactive, Immersive and Entertainment Technology

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Make sure you check on the university, college or conservatoire website for any updates about course changes as a result of COVID-19.

Course summary

The course explores the design, development and production of interactive, immersive and entertainment experiences, simulations and solutions using cutting-edge technology. Students will learn software such as Unreal Engine, Unity, Visual Studio, Maya, and Substance to build industry-relevant skills that are in demand in Interactive Entertainment, E-sports, Computing, Digital Technology, Automotive, Healthcare, and other industries. The skills gained can be put into practice via placements, projects, exhibitions, competitions and other events. Students may choose to focus on Development (Coding), Design, E-sports, or Content Creation, and will select from topics including: Creation Engines; App Development; Multi-user Experiences; Internet of Things; AI and Smart Systems; Reality, Immersion and Innovation; Interaction and UX Design; 3D Modelling; 3D Animation; World Design and Playability; Game Design, Storytelling and Narrative; Environment Design; 3D Architecture and Visualisation; E-sports Industry and Technology; and E-sports Events, Performance and Coaching.

Course details

Modules

Year 1 Students must take the following modules: Creation Engines and Scripting App-Based Experiences Coding, Prototyping, and Internet of Things Projects, Testing and Performance 3D Concept and Modelling Interaction and User Experience Design Year 2 Students must take the following two modules: Research Skills and Industry Engagement Multiuser Experiences Students must also select four optional modules from the following: High-Level Programming for Experiences Artificial Intelligence and Smart Systems Development Surfaces and Lighting 3D Animation World Design and Playability The E-sports Industry, Streaming and Technology Final Year Students must take the following two modules: Final Project Reality, Immersion and Innovation Students must also select three optional modules from the following: Middleware, Tools and APIs Interactive Visualisation Environment Design and Creation Architecture and Visualisation Design Theories, Storytelling and Narrative E-sports Events, Performance and Coaching

Assessment method

A wide variety of assessment methods are used on the course, including the creation of 3D environments and assets, mobile apps, interactive experiences, computer games, and IoT devices. In addition, assessments such as reports, presentations, and exhibitions will enable you to present your ideas and demonstrate understanding of concepts.


How to apply

Application deadlines

If your application is completed by the following date, it’s guaranteed to be considered:

15 January

*If you apply after this deadline, universities or colleges don’t have to consider your application if they’ve filled their spaces, so the sooner you apply, the better!

Application codes

You will need these codes when you add a choice to your application.

Please select a course option – you will then see the application code you need to use to apply for the course.

Points of entry

The following entry points are available for this course:

  • Year 1
  • Year 2

Entry requirements

Qualification requirements

QualificationOfferFurther information
UCAS Tariff 96 points
A level CCC
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016) MMM

Fees and funding

Tuition fees

EU £8500 Year 1
England £8500 Year 1
Northern Ireland £8500 Year 1
Scotland £8500 Year 1
Wales £8500 Year 1
Channel Islands £8500 Year 1

Additional fee information

While not strictly essential, as access to teaching and research lab facilities are often available outside of timetable sessions for each module, it is advisable to purchase a personal computer; the required specifications for this would partly depend on the modules chosen and given the development of technology and changing value of equipment, it is not possible to place an exact cost on this. The course team and fellow students will be happy to discuss this with you. Where certain modules are taken, students are advised to purchase a set of headphones to test audio and a gamepad to test input within their solutions. Other modules may require low-cost electronic prototyping equipment and components if you wish to experiment at home. Other costs would include course books if you wish to purchase your own copies (avg. £100 - £200 per year); visits to exhibitions and other events; paper-based materials; and printing (although most work is submitted electronically). Overall, we aim to keep additional costs as low as possible for students.
Interactive, Immersive and Entertainment Technology at West Suffolk College - UCAS