The course explores the design, development and production of interactive, immersive and entertainment experiences, simulations and solutions using cutting-edge technology. Students will learn software such as Unreal Engine, Unity, Visual Studio, Maya, and Substance to build industry-relevant skills that are in demand in Interactive Entertainment, E-sports, Computing, Digital Technology, Automotive, Healthcare, and other industries. The skills gained can be put into practice via placements, projects, exhibitions, competitions and other events. Students may choose to focus on Development (Coding), Design, E-sports, or Content Creation, and will select from topics including: Creation Engines; App Development; Multi-user Experiences; Internet of Things; AI and Smart Systems; Reality, Immersion and Innovation; Interaction and UX Design; 3D Modelling; 3D Animation; World Design and Playability; Game Design, Storytelling and Narrative; Environment Design; 3D Architecture and Visualisation; E-sports Industry and Technology; and E-sports Events, Performance and Coaching.
Year 1 Students must take the following modules: Creation Engines and Scripting App-Based Experiences Coding, Prototyping, and Internet of Things Projects, Testing and Performance 3D Concept and Modelling Interaction and User Experience Design Year 2 Students must take the following two modules: Research Skills and Industry Engagement Multiuser Experiences Students must also select four optional modules from the following: High-Level Programming for Experiences Artificial Intelligence and Smart Systems Development Surfaces and Lighting 3D Animation World Design and Playability The E-sports Industry, Streaming and Technology Final Year Students must take the following two modules: Final Project Reality, Immersion and Innovation Students must also select three optional modules from the following: Middleware, Tools and APIs Interactive Visualisation Environment Design and Creation Architecture and Visualisation Design Theories, Storytelling and Narrative E-sports Events, Performance and Coaching
A wide variety of assessment methods are used on the course, including the creation of 3D environments and assets, mobile apps, interactive experiences, computer games, and IoT devices. In addition, assessments such as reports, presentations, and exhibitions will enable you to present your ideas and demonstrate understanding of concepts.
How to apply
If your application is completed by the following date, it’s guaranteed to be considered:
15 January*If you apply after this deadline, universities or colleges don’t have to consider your application if they’ve filled their spaces, so the sooner you apply, the better!
You will need these codes when you add a choice to your application.
Please select a course option – you will then see the application code you need to use to apply for the course.
Points of entry
The following entry points are available for this course:
- Year 1
- Year 2
|UCAS Tariff||96 points|
|Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)||MMM|
Fees and funding
|Northern Ireland||£8500||Year 1|
|Channel Islands||£8500||Year 1|
Additional fee information
West Suffolk College
Bury St Edmunds