Course summary
The course explores the design, development and production of interactive and immersive experiences, simulations and solutions using cutting-edge technology. Students will learn software such as Unreal Engine, Unity, Visual Studio, Maya, and Substance to build industry-relevant skills that are in demand in Interactive Entertainment, E-sports, Computing, Digital Technology, Automotive, Healthcare, and other industries. The skills gained can be put into practice via placements, projects, exhibitions, competitions and other events. Students may choose to focus on Development (Coding), Design, E-sports, or Content Creation, and will select from topics including: Creation Engines; App Development; Multi-user Experiences; Internet of Things; AI and Smart Systems; Reality, Immersion and Innovation; Interaction and UX Design; 3D Modelling; 3D Animation; World Design and Playability; Game Design, Storytelling and Narrative; Environment Design; 3D Architecture and Visualisation; E-sports Industry and Technology; and E-sports Events, Performance and Coaching.
Modules
Year 1 Students must take the following modules: Creation Engines and Scripting App-Based Experiences Coding, Prototyping, and Internet of Things Projects, Testing and Performance 3D Concept and Modelling Interaction and User Experience Design Year 2 Students must take the following two modules: Research Skills and Industry Engagement Multiuser Experiences Students must also select four optional modules from the following: High-Level Programming for Experiences Artificial Intelligence and Smart Systems Development Surfaces and Lighting 3D Animation World Design and Playability The E-sports Industry, Streaming and Technology Final Year Students must take the following two modules: Final Project Reality, Immersion and Innovation Students must also select three optional modules from the following: Middleware, Tools and APIs Interactive Visualisation Environment Design and Creation Architecture and Visualisation Design Theories, Storytelling and Narrative E-sports Events, Performance and Coaching
Assessment method
A wide variety of assessment methods are used on the course, including the creation of 3D environments and assets, mobile apps, interactive experiences, computer games, and IoT devices. In addition, assessments such as reports, presentations, and exhibitions will enable you to present your ideas and demonstrate understanding of concepts.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- P001
- Institution code:
- W46
- Campus name:
- University Studies and Professional Development Centre
- Campus code:
- B
Points of entry
The following entry points are available for this course:
- Year 1
- Year 2
Entry requirements
Qualification requirements
Additional entry requirements
Other
Non-standard applicants who do not meet the published entry requirements maybe considered on an individual basis and we encourage such applicants to contact [email protected] for further guidance.
Unistats information
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
Tuition fees
England | £8500 | Year 1 |
Northern Ireland | £8500 | Year 1 |
Scotland | £8500 | Year 1 |
Wales | £8500 | Year 1 |
Channel Islands | £8500 | Year 1 |
Additional fee information
Provider information
West Suffolk College
Out Risbygate
Bury St Edmunds
Suffolk
IP33 3RL
Clearing contact details
Enquiry formHE Officers
01284 716341
Additional information
Monday to Thursday 9.00 to 16.30 Friday 9.00 to 16.00