West Suffolk College

Degree level: Undergraduate
Awarded by: University of East Anglia

Interactive and Immersive Technology

Course options

Make sure you check on the university, college or conservatoire website for any updates about course changes as a result of COVID-19.

Course summary

The course explores the design, development and production of interactive and immersive experiences, simulations and solutions using cutting-edge technology. Students will learn software such as Unreal Engine, Unity, Visual Studio, Maya, and Substance to build industry-relevant skills that are in demand in Interactive Entertainment, E-sports, Computing, Digital Technology, Automotive, Healthcare, and other industries. The skills gained can be put into practice via placements, projects, exhibitions, competitions and other events. Students may choose to focus on Development (Coding), Design, E-sports, or Content Creation, and will select from topics including: Creation Engines; App Development; Multi-user Experiences; Internet of Things; AI and Smart Systems; Reality, Immersion and Innovation; Interaction and UX Design; 3D Modelling; 3D Animation; World Design and Playability; Game Design, Storytelling and Narrative; Environment Design; 3D Architecture and Visualisation; E-sports Industry and Technology; and E-sports Events, Performance and Coaching.


Year 1 Students must take the following modules: Creation Engines and Scripting App-Based Experiences Coding, Prototyping, and Internet of Things Projects, Testing and Performance 3D Concept and Modelling Interaction and User Experience Design Year 2 Students must take the following two modules: Research Skills and Industry Engagement Multiuser Experiences Students must also select four optional modules from the following: High-Level Programming for Experiences Artificial Intelligence and Smart Systems Development Surfaces and Lighting 3D Animation World Design and Playability The E-sports Industry, Streaming and Technology Final Year Students must take the following two modules: Final Project Reality, Immersion and Innovation Students must also select three optional modules from the following: Middleware, Tools and APIs Interactive Visualisation Environment Design and Creation Architecture and Visualisation Design Theories, Storytelling and Narrative E-sports Events, Performance and Coaching

Assessment method

A wide variety of assessment methods are used on the course, including the creation of 3D environments and assets, mobile apps, interactive experiences, computer games, and IoT devices. In addition, assessments such as reports, presentations, and exhibitions will enable you to present your ideas and demonstrate understanding of concepts.

How to apply

Application codes

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University Studies and Professional Development Centre
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Points of entry

The following entry points are available for this course:

  • Year 1
  • Year 2

Entry requirements

Qualification requirements

Additional entry requirements


Non-standard applicants who do not meet the published entry requirements maybe considered on an individual basis and we encourage such applicants to contact [email protected] for further guidance.

Unistats information

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £8500 Year 1
Northern Ireland £8500 Year 1
Scotland £8500 Year 1
Wales £8500 Year 1
Channel Islands £8500 Year 1

Additional fee information

Books (approx. £100-200 per year) Hard drive – we recommend 1-2TB, and students will benefit from using SSD technology in terms of speed (approx. £65-£150+) Headphones (approx. £50-£100) - where certain modules are taken, students are advised to purchase a set of headphones to test audio. Game Controller (approx. £20-£50) – use of a standard gamepad is common during design, development and testing. Electronics Prototyping Equipment – some modules may require low-cost electronic prototyping equipment and components for experimentation at home (approx. £35-£75). Esports Apparel – students may choose to purchase esports shirts, jackets, etc., in our team design (approx. £20-£55 per item). Computer - It is recommended and common for students to use their own computer, although not essential. The required specifications for this would partly depend on the modules chosen and given pace of the development of technology and changing value of equipment, it is not possible to place an exact cost on this but in this may be in the region of £750-£1500+. The course team will be happy to discuss this with you. Events – optional attendance. Students have previously visited computer games events, including EGX (approx. £20-£70 for tickets plus travel) and the Ukie student conference (travel cost only as Ukie student membership is paid by the IIET course). The Develop Conference, is a UK games conference and students are encouraged to attend (approx. £100-£385 for the conference sessions, depending on early booking and number of days attending or a free pass for the expo only; this does not include travel and accommodation). Attendance at virtual and in-person industry events covering various aspects IIET may also be organised; costs dependent on tickets, travel and accommodation. Parking - Parking is available for £10 per semester at the HE campus. It is advised students should prepare to come into the university to use facilities over and above taught sessions. Printing - All students will be credited with the equivalent of £10 printing/copying at the start of the academic year after that they will need to pay for their own printing/copying. Most work is submitted electronically. Student ID Cards - The first issue of your ID card is free. However, you will be charged £10 to replace a lost card.
Interactive and Immersive Technology at West Suffolk College - UCAS