Do you dream of working in the animation industry or even starting your own studio? Advancements in technology and the boom of the VFX industry have made computer animation one of the fastest growing careers. Our animation degree has been developed in collaboration with top practitioners to provide you both the professional skills and knowledge that the industry is looking for. Bring your characters to life from day one - working in industry-style studios using the latest tools and techniques and working as part of a team on high quality creative projects. You'll have intensive, hands-on tutorials with industry-trained tutors, who alongside practising animation professionals will provide regular feedback on your work. You'll graduate studio ready with a professional portfolio of work to show employers and a degree validated by the University of Kent. If you'd like to apply, check out our portfolio guide to help you get started on your application! Find out more at escapestudios.ac.uk/creativeportfolio
Level 4 / Year 1: All our undergraduate students study common modules in their first year. This will give you the all-round skills you’ll need on your journey tobecoming a professional. • 3D for VFX – Core (15 credits) • Computer Animation – Core (15 credits) • Compositing for VFX – Core (15 credits) • Video Game Art – Core (15 credits) • Creative Foundations – Project (30 credits) • Creative Foundations – Craft (30 credits) Level 5 / Year 2 From your second year, you’ll start to focus on computer animation, developing your specialist skills and working in teams on industry-style projects. • Computer Animation – Pro (30 credits) • Computer Animation – Advanced (30 credits) • Specialism (15 credits) • Industry Studio Project (45 credits) Level 6 / Year 3 In your third year, you hone your skills and begin to demonstrate the level of knowledge needed to be a professional artist. • Advanced Specialism (30 credits) • Professional Practice (30 credits) • Professional Studio Project (60 credits)
Your work is assessed through practical assignments and retrospectives by a mix of tutor, peer, self-review and industry. In fact, often 25% of your project module grades will come from industry professionals. Formative assessment Majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and do not count towards your overall module mark. Summative assessment breakdown Level 4 and 5 For Level 4 and 5 modules, your assessment will be split into two parts: 75% Product - You will be required to create a product (short computer animation, rendered image of a 3D object composited shot, etc.) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work. 25% Retrospective - You will be required to write a reflective analysis and present this for moderation and assessment. Level 6 One module will be assessed just like level 4 and 5 modules; for two other modules (Advanced Specialism, Professional Practice), 100% of the mark will be based on a self-evaluative portfolio.
How to apply
You can no longer submit a new application for courses starting in 2022.
If you already have a 2022 application and are in Clearing, you can add this course as a Clearing choice – contact the university or college first to check they have places.
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
- Course code:
- Institution code:
- Campus name:
- Escape Studios
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Points of entry
The following entry points are available for this course:
- Year 1
Additional entry requirements
Institutions Own Test (IOT)
We’ve designed this programme to develop pioneering minds for the creative industries, thriving on visual adrenaline. While you’re with us you’ll learn the skills you need to flourish in the industry. You’ll develop a deep understanding of your technical craft, work in teams on professional projects, and learn how to produce beautiful visual and interactive experiences. We want to make sure that the course is right for you, and that you are right for the course, so we invite applicants to a Creative Workshop. Part 1: Portfolio Review Sitting in small groups with 4 other applicants and 1 assessor, you will have 5-10 minutes to present your portfolio. This is pretty informal - we want you to show your work, discuss your creative process, and answer any questions that the group asks. This is your chance to really show off your creative skillset! The other 4 applicants in the group will then present their work, and you will be able to ask them questions. You’ll then change groups and go through the process again. Part 2: Creative Task You will work in small teams on a creative brief; coming up with ideas, bringing them to life, and presenting them at the end of the day for feedback. This task has been devised by one of our industry partners, and is the kind of challenge you would get in a real VFX/Animation/Games studio.
The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
|Northern Ireland||£9250||Year 1|