Course summary
Breathe life into characters and creatures and produce entertaining performances for the world to enjoy. Advancements in technology and the boom of the VFX industry have made computer animation one of the fastest growing industries, with an estimated value of £1.6bn in the UK only (source Creative UK). Whether it's in CGI animated movies, live-action films, commercials, TV or video games, there’s never been a better time to join the creative world. This course has been developed with professional Animators to give you the skills you need to make your mark in a studio. Along with technical and creative skills, you’ll develop your experience and soft skills and build your network of industry contacts. All of this will lead you to produce a killer portfolio and turn your passion into a successful career. You’ll explore a range of animation techniques. Intensive hands-on tutorials will be taught in our London industry-standard facilities, by experienced tutors who’ve worked on the likes of The Lion King, Godzilla and Doctor Strange.
Modules
FIRST YEAR (LEVEL 4) All undergraduate students study common modules in their first year. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism between VFX, animation and game art if you change your mind before your second year. • Creative foundations - Craft (30 credits) • Creative foundations - Project (30 credits) • Video game art - Core (15 credits) • Computer animation - Core (15 credits) • Compositing for VFX - Core (15 credits) • 3D for VFX - Core (15 credits) SECOND YEAR (Level 5 - 120 credits) From your second year, you’ll start to specialise in 3D computer animation and work in teams on industry-style projects. • Computer animation (3D) - Pro (30 credits) • Computer animation (3D) - Advanced (30 credits) • Specialism (15 credits) • Industry studio project (45 credits) THIRD YEAR (LEVEL 6) By your third year, you’ll be working in a team just like a fully-functioning independent studio, alongside developing an in-depth knowledge of your chosen specialisation. • Advanced Specialism (30 credits) • Professional Practice (30 credits) • Professional Studio Project (60 credits). For a summary of each module please see the course page of our website: https://www.pearsoncollegelondon.ac.uk/find-a-course/undergraduate/ba-ma-the-art-of-computer-animation-integrated-masters.html Detailed module specifications can be downloaded from: https://www.pearsoncollegelondon.ac.uk/for-students/current-students/modules-specification.html
Assessment method
Formative assessment: The majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and do not count towards your overall module mark. Summative assessment breakdown: For Level 4 and 5 modules, your assessment will be split into two parts: 75% Product - You will be required to create a product (short computer animation, rendered image of a 2D or 3D object composited shot, etc.) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work. 25% Retrospective - You will be required to write a reflective analysis and present this for moderation and assessment. Level 6 One module will be assessed just like level 4 and 5 modules; for two other modules (Advanced Specialism, Professional Practice), 100% of the mark will be based on a self-evaluative portfolio. In order to progress to the next stage (from first to second year, and from second to third year), you will have to achieve 120 credits at the end of the academic year. For further information, please see the Student Handbook: https://www.pearsoncollegelondon.ac.uk/for-students/current-students/student-handbooks.html
Qualified teacher status (QTS)
To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:
- Course does not award QTS
How to apply
You can no longer submit a new application for courses starting in 2023.
If you already have a 2023 application and are in Clearing, you can add this course as a Clearing choice – contact the university or college first to check they have places.
This course is not accepting applications from students requiring a Student visa. For more information, please contact the course provider.
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- I700
- Institution code:
- P34
- Campus name:
- Escape Studios
- Campus code:
- P
Points of entry
The following entry points are available for this course:
- Year 1
International applicants
We’re currently unable to accept international students who would require a student visa onto our undergraduate courses. This may change in the future.
Entry requirements
Qualification requirements
UCAS Tariff - 32 - 120 points
GCSE/National 4/National 5
Additional entry requirements
Portfolio
We want to make sure that the course is right for you, and that you are right for the course, so we invite applicants to a creative workshop. Head over to our website to find our more and download our portfolio guide. Please copy paste the link into your browser: escapestudios.ac.uk/creative-workshop
Fees and funding
Tuition fees
England | £9250 | Year 1 |
Northern Ireland | £9250 | Year 1 |
Scotland | £9250 | Year 1 |
Wales | £9250 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Escape Studios
6 Mitre Passage
London
SE10 0ER