Creative and Cultural Entrepreneurship: Computing Pathway at Goldsmiths, University of London - UCAS

Course options

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge.

  • The Computing (games and entertainment) Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.
  • The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.
  • Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Modules

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway. Compulsory Modules Theories of Capital 30 Credits Entrepreneurial Modelling 30 credits Project/Portfolio 90 credits or Dissertation 90 credits You will also pick one of the following modules. Critical Social Media Practices 15 credits or Industry Placement 30 credits Option Computing Modules You will also select a 30 credit module from a list updated annually by the Department of Computing. The following is an indicative list of options that may be available. Data Visualisation and the Web 15 credits Programming for Artists and Designers 15 credits Workshops in Creative Coding 1 15 credits Workshops in Creative Coding 2 15 credits Critical Social Media Practices 15 credits Computational Arts-based Research and Theory 30 credits Other optional modules Or you may wish to choose one of the following management-focussed modules from the list below. Business of Creative Industries 30 Credits or Business of Design 30 credits or Industry Placement 30 credits Please note that due to staff research commitments not all of these modules may be available every year.


Entry requirements

You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard, or equivalent, in a relevant/related subject and/or high level professional experience in a discipline related to computing in the creative industries, including computer games, film/TV/video post-production, social media and the web, visualisation and computer graphics-based practices. You must demonstrate in your written application and in interview that you have a capacity for creative and cultural entrepreneurship, and that you are able to meet the intellectual demands of the programme. If English isn’t your first language, you will need an IELTS score (or equivalent English language qualification) of 6.5 with a 6.5 in writing and no element lower than 6.0 to study this programme.


Fees and funding

Tuition fees

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Additional fee information

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Creative and Cultural Entrepreneurship: Computing Pathway at Goldsmiths, University of London - UCAS