Course options

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Course summary

From advanced games development to applied maths, this BSc (Hons) top-up degree powers up your knowledge for the games industry and programming-based environments. It enables you to specialise within the field of game programming , learning advanced techniques and skills using industry-standard software, techniques and workflows. You will also utilise language principles, such as C# and C++, to enrich and add depth to a range of games. The games market in 2021 generated a total of $180.3 billion, with $93.2 billion belonging to the Mobile Games market (Newzoo 2021). It was estimated that these revenues were driven by 3 billion players. According to UKIE, 19% of job roles in the gaming industry are related to programming with 78% of employees having a Bachelor's degree; 55% of these degrees fall into the Games/STEM field. You will develop and programme interactive mechanics that explore the advanced practices used in the gaming industry. You will pursue a problem related to your own interest, using your problem-solving abilities to produce a working solution. You will also have the opportunity to participate in a group project, building team working and professional skills. Alongside your games art and games development peers, you will develop and build a game through all of its core production stages. Topics covered on this top-up degree include: Computational mathematics Advanced artificial intelligence Advanced programming techniques Coding for emerging technologies Group-based development projects Advanced C++ and C# Research techniques To reflect industry practice we promote the use of agile workflows and events such as game jams and societies. We focus on employability, so work is tailored to match and meet industry standards and workflows. We emphasise personal development, encouraging you to work with industry-standard software, tools and artwork.

Modules

Modules may include: Level 6 Advanced Games Development (20 Credits) Learn how to transfer code across multiple coding languages, while developing a wide range of games and applications. This module also builds on advanced debugging techniques and code reviews, which will accelerate the process of game creation. Research (20 Credits) Every design decision reflects the ideological, technological and historical context of production; and this module encourages you to directly address these design constructs. You will conduct independent research into this issue, locating its problem in a theoretical context with reference to existing exploration by practitioners and theorists. Applied Maths for Computer Games (20 Credits) Discover the fundamental maths concepts that will help you understand the vital calculations game engines run in the background. You will then use these concepts to create specialised gameplay mechanics from scratch. Team Project (20 Credits) This module focuses on the group-working element of game creation. Working as a group is a paramount skill within the games industry and you will join with other games artists, developers and programmers to create a complex game. Major Project (40 Credits) The Major Project allows you to pick a chosen field of expertise and showcase your specialist skills. You will develop your practical and theoretical skills by selecting, evaluating and analysing a pertinent issue within the contemporary computer games industry.

Assessment method

Modules will be formally assessed and graded through a range of methods, including: Practical demonstrations Portfolios Reflections Case studies Solo and group projects Evaluations Academic posters This range of activities provides the opportunity for everyone to demonstrate the knowledge and skills they have acquired throughout the course of their studies.


How to apply

This course is not accepting applications from students requiring a Student visa. For more information, please contact the course provider.

Application codes

Please select a course option – you will then see the application code you need to use to apply for the course.

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

Typical offer Foundation Degree: 50% module average on the second year of an FD in a relevant subject HND: Merit grade in a relevant subject IELTS: IELTS 6.0 with no less than 5.5 in any component. International qualifications: International qualifications will be assessed against these criteria Mature applicants: University Centre Leeds welcomes applications from mature* applicants who may not have met the academic criteria, but who can demonstrate a wealth of experience in their chosen field. Candidates in this category and otherwise are likely to be interviewed to assess their suitability for the course and may be asked to provide a portfolio of evidence to support their application. *21 years and over at the start of the course


Unistats information

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £7950 Year 1
Northern Ireland £7950 Year 1
Scotland £7950 Year 1
Wales £7950 Year 1

Additional fee information

Fees are charged per academic year.
Game Programming (Top-Up) at University Centre Leeds, Leeds City College - UCAS